Arcen Games

General Category => The Last Federation => Topic started by: Conductorbosh on April 27, 2014, 03:46:09 pm

Title: Suggested Non-Genocidal way to end AI federations
Post by: Conductorbosh on April 27, 2014, 03:46:09 pm
Mantis page: http://www.arcengames.com/mantisbt/view.php?id=14663 (http://www.arcengames.com/mantisbt/view.php?id=14663)

From what I can see on the mantis and on these forums, nearly everybody wants a way to end AI federations other than killing all but 1 member, and here's my idea.

 In real life, people who hate each other join forces for other, practical reasons, so the way out should not be influence based as many are suggesting. But in real life such federations can be fragile, as opposed to implacable and perfect as found in TLF.

 The Hydrals should be able to find some information on why an AI federation has formed. It doesn't have to be specific (I.e. this race has #% more ships), it could be a general more flavor-texty thing (they respect their strong military, they believe they could benefit from their knowledge of technology, etc).

 This information could be as hard to come by as balance dictates, ranging from a simple informant mission or a dangerous reconnassaince combat event.

 The player could then use this information to attempt to disband the enemy federation. Maybe if one race joined due to the other's combat prowess alone, and that combat ability is eliminated the first race might leave.

 This would be difficult, and the genocidal option would still be simpler, but this would be another way to interact with the universe and would add another layer.

For balance, this could also apply to the player. With federation points, we have specific reasons why other races are interested in our federation. Maybe too many of those reasons being made irrelevant could risk losing a member of our federation.
Title: Re: Suggested Non-Genocidal way to end AI federations
Post by: Silverfire on April 27, 2014, 11:08:31 pm
I, too, would like to see something like this. Not only because it would feel awesome to strip apart an alliance one planet at a time using nothing but your guile.

If they do make it easier for alliances to be disbanded, though, they ought to make it easier for them to be formed. Right now, I think it's only after two races have conquered a second planet, isn't it?
Title: Re: Suggested Non-Genocidal way to end AI federations
Post by: Winge on April 27, 2014, 11:21:08 pm
I, too, would like to see something like this. Not only because it would feel awesome to strip apart an alliance one planet at a time using nothing but your guile.

If they do make it easier for alliances to be disbanded, though, they ought to make it easier for them to be formed. Right now, I think it's only after two races have conquered a second planet, isn't it?

That's only one of the opposing factions.  There are other ones that can form under certain circumstances (I do not know what those are, though).  Also making it possible to avoid genocide != making it easy.  There's more than one way into Mordor, but that doesn't mean you can just walk right in.
Title: Re: Suggested Non-Genocidal way to end AI federations
Post by: Conductorbosh on April 28, 2014, 01:01:44 am
Also making it possible to avoid genocide != making it easy.  There's more than one way into Mordor, but that doesn't mean you can just walk right in.

Exactly. Like I said, the information on whether or not planets are forming federations should be difficult and/or expensive to acquire. Likewise with info on suggested actions to break federations. The ability for your own federature to grow genius could also be added as balance.