Author Topic: State of the Alpha, as of the 4th.  (Read 2712 times)

Offline x4000

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State of the Alpha, as of the 4th.
« on: February 04, 2014, 07:33:44 pm »
Hey guys,

So you may have noticed that the alpha has been stagnant in the sense of what we've been releasing to players since the 29th.  There's just been so much changing, all at once, all across the board, that there isn't really a good point to say "okay, here's some more stuff to test" at the moment.  Here's what is inwork at the moment:

- We've pretty much completed the revisions to the AI side of things so that they now way outmatch you numerically and have sub-fleets and so forth.
- However, their AI routines have not been fully updated to take advantage of that yet.
- We currently have 9 new "abandoned hydral technology" items that you can find during battles and activate for various advantages that the AI doesn't get.  Those are coded in, but not fully balanced.
- Tons of changes have been made to the racial flagships, making them way more varied and interesting.
- Tons of balance work.
- Tons and tons of artwork.
- We have 26 different player-only special abilities designed, although not yet implemented.
- We have (so far) 5 different AI-only turrets designed, though not yet implemented.
- I think we've implemented 2 new AI-unique ships, although it might be 3, I can't recall.
- We've designed, but not yet implemented, 8 new racial-unique ships that both the player and the AI can get, but only under certain circumstances.
- The interface for the larger metagame is coming along to the point where hopefully we should be able to share that with you very soon.
- We still have some design and implementation work to do to really get the new asymmetrical battlefields feeling fully right, in the sense of having a sensible layout that the AI exploits and that the player can size up and exploit.


That's basically the stuff that we are working on for the next alpha version, and the state of what has been done with it so far.  It is a _lot_ of stuff, as you can tell.  We are actually really far along with it in the main, and I expect that hopefully we can release the next alpha version on Thursday or so.  My hope is that that will have the metagame in there, and most of the new battle stuff, although probably not the new AI to really take advantage of the new battle stuff yet.  So the AI will probably be numerous but stupid on that first release.  I imagine we'll be able to have that sorted out by sometime on Friday.

Anyway, so I expect to add in a big batch of new players on most likely Thursday and Friday, and possibly Monday and/or Tuesday next week as well.  Things are actually moving on at a blazing pace behind the scenes, but in such a way that us pushing out a "partially complete" version of the next alpha version wouldn't really serve any purpose for those testers we already have.  Once we get past this current big clump of additions to the game, then we'll be back to mostly daily updates for the alpha.

Cheers!
Chris
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Offline kosmoface

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Re: State of the Alpha, as of the 4th.
« Reply #1 on: February 05, 2014, 02:59:50 am »
Quote
- We've pretty much completed the revisions to the AI side of things so that they now way outmatch you numerically and have sub-fleets and so forth.

Hi there. Maybe a dumb question... but will we always fight only one flagship? To raise the odds 2 or 3 Flagships at some point would be fine. Or is this completely against the planned gamedesign? I mean I'm literally Batman in Space... the more lopsided it gets, the more there is to win and feel better afterwards. I would really like the situation of "oh my god, how can I live through this" and then dive in and do everything to survive.

Other than that: very interesting to read all the news and I can't wait to shell out money for The Last Federation. The concept and everything... I'm really excited and think you might have a winner here. I hope so.

Offline x4000

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Re: State of the Alpha, as of the 4th.
« Reply #2 on: February 05, 2014, 08:37:17 am »
Oh yes, that was a big part of what we changed.  You can now face up to 5 flagships, and will rarely face only one.  Typically there will be one "main" flagship, and then several others that are smaller but still very powerful.  Each produces their own squadrons, and the squadrons all work together.  The enemy AI will also sometimes have turrets or other point defenses that make them "dug in."

The idea is for you really to feel like the small guy, Batman in space for sure, and then go kick some tail with your special abilities and clever tactics and so on. :)

So it should be just what you are thinking, sounds like!
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Offline nas1m

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Re: State of the Alpha, as of the 4th.
« Reply #3 on: February 05, 2014, 08:48:17 am »
!!!Batman in space!!!
I strongly vote for this being the inofficial motto for TLF from this moment on :D!
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Offline x4000

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Re: State of the Alpha, as of the 4th.
« Reply #4 on: February 05, 2014, 08:52:38 am »
I will pass this on to Erik, haha. :)
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Offline nas1m

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Re: State of the Alpha, as of the 4th.
« Reply #5 on: February 05, 2014, 09:04:38 am »
I will pass this on to Erik, haha. :)
This would also make an awesome intro scroll *Star Wars style*...

You
Are The Last
Of The Hydral
You
Are
Batman
!!! IN SPACE !!!
just kidding ;D...



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Offline x4000

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Re: State of the Alpha, as of the 4th.
« Reply #6 on: February 05, 2014, 09:13:25 am »
The last Hydral was in captivity.  The solar system was not at peace...

;)
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Offline kosmoface

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Re: State of the Alpha, as of the 4th.
« Reply #7 on: February 05, 2014, 10:12:35 am »
Quote
So it should be just what you are thinking, sounds like!

YESS! Two hydral thumbs up! ;)

Offline x4000

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Re: State of the Alpha, as of the 4th.
« Reply #8 on: February 05, 2014, 10:15:58 am »
:D
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Offline JAlfredGoodwin

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Re: State of the Alpha, as of the 4th.
« Reply #9 on: February 05, 2014, 02:43:50 pm »
So, personal badassery is the method of escape?

Id prefer it to be more like "so I used my implanted datalink to summon a group of combat drones that Id left in orbit," or some other technological type badassery....

Offline x4000

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Re: State of the Alpha, as of the 4th.
« Reply #10 on: February 05, 2014, 02:46:13 pm »
A lot of it has to do with how you choose to customize your flagship in terms of its abilities, which is partly determined by other choices you make throughout the game, etc, etc.  So it's a long string of choices that leads to your particular brand of badassery, whatever that may be.
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Offline Aklyon

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Re: State of the Alpha, as of the 4th.
« Reply #11 on: February 05, 2014, 04:08:12 pm »
!!!Batman in space!!!
I strongly vote for this being the inofficial motto for TLF from this moment on :D!
But Fire is bad for shipboard atmospherics :P

Offline MouldyK

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Re: State of the Alpha, as of the 4th.
« Reply #12 on: February 05, 2014, 09:55:05 pm »
Can't wait!

Offline Hyfrydle

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Re: State of the Alpha, as of the 4th.
« Reply #13 on: February 06, 2014, 03:30:13 pm »
Waiting patiently and reading all the news and updates. All sounds good can't wait to give it a go.