Author Topic: Version 1.0 now out!  (Read 7214 times)

Offline doctorfrog

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Re: Version 1.0 now out!
« Reply #45 on: April 18, 2014, 08:12:21 pm »
I'm honored to have played a small part in helping get this game off the ground. Good work Arma team! Good work, volunteer army of testers!

Offline x4000

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Re: Version 1.0 now out!
« Reply #46 on: April 18, 2014, 08:14:41 pm »
First of all: thank you hugely to everyone here wishing us well and who has helped us to make the game what it is.  I wish that I could respond to everyone, but I am so... tired... ;)  About to sign off for tonight, and I'll just be handling critical things over the weekend.  Then back to it on Monday!

Humble Widget gives us the biggest cut.

Excellent! Thanks for the reply.

Bigger than FastSpring, actually.  I'm kind of unsure if I want to even add FastSpring, as it's a hassle to do yet one more store, and we earn less!

Congrats. This is what we were busy with instead of final testing. :P

Wow!  That is definitely worth skipping final testing for, haha. :D

We're at #11 now! So incredibly close to the big boy table...

Quick someone buy 1000 copies or something, heh!

... actually to drop off without breaking the top 10 now would suck.

Edit: Question. How much of a difference would it make in breaking the top 10 or not? Or is that impossible to answer? It does make me curious.

Generally the top sellers list is a representation of how well you're already doing, not something that helps you do better in and of itself.  Unless that's the only promo you have on the steam front page, of course; but we've never had one and not the other.  I think we've been in position #6 before for a while, and I know we've been in #8.  Valley 1 and AI War both hit in that range.  Other more recent stuff struggled to make it out of the 60s for most of its release window, and I think maybe topped out in the 30s?  I don't know, my memory for that sort of thing is notoriously bad.  It's documented in the forums somewhere when we talked about it at the time.
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Offline Pepisolo

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Re: Version 1.0 now out!
« Reply #47 on: April 18, 2014, 08:17:32 pm »
Quote
Generally the top sellers list is a representation of how well you're already doing, not something that helps you do better in and of itself.  Unless that's the only promo you have on the steam front page, of course; but we've never had one and not the other.  I think we've been in position #6 before for a while, and I know we've been in #8.  Valley 1 and AI War both hit in that range.  Other more recent stuff struggled to make it out of the 60s for most of its release window, and I think maybe topped out in the 30s?  I don't know, my memory for that sort of thing is notoriously bad.  It's documented in the forums somewhere when we talked about it at the time.

OK. So it's nice, but going from 11 to 9 and the added visibility from being on the first page of the top sellers list is not going to make a huge impact?

Edit: Oh, I get it. If TLF wasn't on the new releases page then the top sellers page would make a bigger difference.
« Last Edit: April 18, 2014, 08:19:20 pm by Pepisolo »

Offline x4000

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Re: Version 1.0 now out!
« Reply #48 on: April 18, 2014, 08:27:50 pm »
Edit: Oh, I get it. If TLF wasn't on the new releases page then the top sellers page would make a bigger difference.

Bingo.  Being very visible on the front page is huge.  This is why we waited until (cough) late on a Friday.  They don't do releases on the weekend.  We'll be sitting right at the top of the new releases page all weekend, which is the thing that is most visible for us.  With all the new games coming out on steam, there are a lot of games that are getting pushed off the front page within less than a day.  That's a disaster.  It used to be that we could have at a week or two on the front page.  Coming out late on a Friday is not normally what we'd choose to do for press reasons, but in this case it worked out ideally for visibility purposes.  Knock on wood.
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Offline Pepisolo

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Re: Version 1.0 now out!
« Reply #49 on: April 18, 2014, 08:32:01 pm »
Quote
Coming out late on a Friday is not normally what we'd choose to do for press reasons, but in this case it worked out ideally for visibility purposes.  Knock on wood.

Yep, seems to be working well. Still bang top of the new releases page. Thanks!

Ohh, you hit the top 10. Cool! Edit: just as soon as I type that you've gone back down to 11.
« Last Edit: April 18, 2014, 08:34:44 pm by Pepisolo »

Offline Azurian

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Re: Version 1.0 now out!
« Reply #50 on: April 18, 2014, 09:11:49 pm »
I'm curious when the Wiki is going to be opened and community access granted to edit it?
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Offline Misery

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Re: Version 1.0 now out!
« Reply #51 on: April 18, 2014, 10:03:48 pm »
A big congrats for the release!  Here's hoping this one will be a big seller, as usual I think it deserves it.

And it was one heck of a testing cycle, too.  Fascinating to see the game evolve, and I'm glad to have been able to help during that, even if it was almost exclusively the combat side of the game.  Probably for the best though, as while I love strategy games I aint the best at them and sure aint the best at figuring out balance issues.

And as with BD I appreciate the existence of the "Misery" difficulty, too.  That actually ended up being very well balanced in this one and will be the setting I use every time.  Havent had even one situation that I would think of as "cheap" or anything.


As for these most recent patches, pretty good overall, though good grief is it harder to get influence with everyone.  The Acutians in my game were pretty much disliking me alot right from the start despite not being the ones I chose to get the ship from... blasted jerks somehow managed to get to being spacefaring *instantly*, so smuggling missions really irked them.  Previously I might've tried to fix that with influence, but..... argh, too much effort now when the score is that low, and when they keep making things that I want to steal.  Choices relating to hostile actions are alot tougher to make now.

Very much enjoying the game overall!

Offline Billick

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Re: Version 1.0 now out!
« Reply #52 on: April 18, 2014, 10:54:00 pm »
Congrats on the successful launch!  FYI, I figured out why the combat seemed off to me.  I was trying to brute force a couple drop off missions.

Offline jonasan

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Re: Version 1.0 now out!
« Reply #53 on: April 19, 2014, 01:58:23 am »
Previously I might've tried to fix that with influence, but..... argh, too much effort now when the score is that low, and when they keep making things that I want to steal.  Choices relating to hostile actions are alot tougher to make now.

awesome :)

also, second place in best sellers on linux list for steam right now! - i know its just a drop in a big windows ocean still - but all the linux users really appreciate the support!