Author Topic: So far buggy and exploitable  (Read 1772 times)

Offline surfer

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So far buggy and exploitable
« on: April 20, 2014, 04:35:07 am »
Do not know how that can get into final release, my observations just from 2 hours of play:
1. Rade resource exploit - rade for resource -> gift resource -> sell pilots into slavery -> repeat. Everyone loves you except that one race you raid.
2. Quantum power - broken tooltip.
3. Capture outpost bug/exploit: after building outpost, capture it, new outpost of the same type with this race has 0 month to build. If you repeat that it becomes "-1" month to build.
4. After the 1st rade for resource i have got 4000 other recource from nowhere ( maybe i had it from the beggining did not pay atttention).
5. For some reason some techs costed 1 month to research even though i had no scientists.
6. After "outsource research outpost" i did not get any influence with this race. The tooltip does not say how distributon works: instantly, by chunks during 60 months, instanly after 60 months.
7. Outsourcing gives more influence than gifting.
8. Sometimes influence "now - after" on mission select screen  displayed incorrectly. For example burlusts  attack armada mission says "now it is 270"  but actually it is 135 (in attached save file you need to make burlusts spacefaring first).
9. Property development option is white when there is no buildings to select (should be red then).

Save file attached
« Last Edit: April 20, 2014, 04:58:43 am by surfer »

Offline DakaSha

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Re: So far buggy and exploitable
« Reply #1 on: April 20, 2014, 04:52:26 am »
The bugs and exploits really are killing this. I'm not TOO bummed though (despite being a smarmy asshole about it), because I know that the devs will fix it. Just wish it was playable (too me) at release.

I have bought all of arcens games for a reason though. Itll be fixed, believe me.

Offline Azurian

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Re: So far buggy and exploitable
« Reply #2 on: April 20, 2014, 05:01:27 am »
99. 9 percent chance it will be fixed  really soon. Developer said he will put a big patch on Monday,  and in my opinion in about a week or less the majority of these bugs and exploits will be fixed.  The bug tracker has been getting lots of reports (like 50 last 24 hours),  so it's being documented.
PLEASE REPORT FEEDBACK TO MANTIS IF YOU WANT THEM TO SEE IT!
http://www.arcengames.com/mantisbt/view_all_bug_page.php

Offline Azurian

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Re: So far buggy and exploitable
« Reply #3 on: April 20, 2014, 05:14:50 am »
PLEASE REPORT FEEDBACK TO MANTIS IF YOU WANT THEM TO SEE IT!
http://www.arcengames.com/mantisbt/view_all_bug_page.php

Offline GC13

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Re: So far buggy and exploitable
« Reply #4 on: April 20, 2014, 01:01:25 pm »
The outpost construction time bug doesn't require it to be captured or destroyed; when helping the Skylaxians build outposts, I realized that any outpost of the same type would drop to zero (and then increment down by one each time) months to build, though it always seems to require a minimum of one month once you start the mission. Also, as a side note, despite their overwhelming space superiority, the Skylaxians can't seen to be bothered to defend their outposts. They're always having them destroyed by species with much smaller fleets than them while their fleet is busy impotently orbiting around the Acutian homeworld.
Furthermore, it is my opinion that Hari must be destroyed.