Sweeeet. I am now at the point where this new WeGo turn-based stuff is fully fun for me. It still needs balance work, and the GUI needs some doing. But it's quick and it's tactical and there is no twitch involved in it at all. You can play on normal speed and it goes a little slower than I really prefer personally, but on fast-forward mode it just zips along. The slow-motion mode really lets you see everything in hoary detail, too, so it seems to be a nice balance. The turn lengths that I've settled on are 2 seconds at the moment, which translates to I believe 1 second at fast forward. If you know what you're doing, this definitely zips along and doesn't get in your way. Or if you don't know what you're doing, there's not a rush in the world.