Hey guys,
I just wanted to let you know that the combat is about to evolve in a major way. I will have something to show you either tomorrow or within the next couple of days, but right now I am not ready to talk about combat at all anymore at the moment. I think that everyone should be pretty excited about what will happen, though.
1. This will not divide the playerbase into playing two modes of the game.
2. We will not be requiring any twitch skills whatsoever. This will not be mistaken for a SHMUP by anyone.
3. We still get the pretty pictures and space combat etc, based on our same engine we have now. This is an evolution, not a replacement, in terms of the code and so forth. Which is why we'll be able to do this so quickly, really.
Anyway, just to head off some of the existing discussions about all the stuff with the split combat modes, the issues of wanting to push the button yourself versus being contemplative, the worries over cross-balancing two modes, the identity crisis of the game, the "drox operative problem," etc, etc. We're solving all those things in one swoop. Keith and I both independently had the same stroke of inspiration this morning, and sent each other emails within 5 minutes of one another saying essentially the same thing, which is really hilarious. He and I have really different tastes, so it's one of those things that is just apparently "meant to be."
Stay tuned!