Thanks. Yes I spend 60 to 90 minutes (2 or 3 videos) going through the process of trying to figure out what's going on with the birth and death rates and came to a lot of the same conclusions that you did.
At first I was like 'Holy shit, the thoraxians are going to literally die in 3 months (they have like an 80m death rate and 180m pop) and so are the burlusts!'. This was kinda exciting and I was like well what can I do to save them immediately?! I forgot what I did but I came up with some plan. Then I notice that the population wasn't dying... And I was like well ok thats good I guess maybe they fixed up some issues on their own, no still zero birth rate.
So then I look at the death rate and I see that only applies to elderly... citizens and I was like ohhhhhh that makes sense why they arent dying at least the children don't die. Then that made sense as to why the burlusts had ONLY children.
So then I'm like well we obviously need to get this birthrate up what can I do? Medical obviously right? Thats what I had going on earlier all positive trends in medical as that affects the birthrate.
NOPE!
I dig through the numbers more and see theres something like 'effective medical' blah blah its by the RCI indicators and I see that this is a multiplier based on the RCI value and also the races uhhh I forgot what its called, compatibility with the planet. So this was at like what I believe is the lowest it can go .05 for the thoraxians, this multiplies the birthrate, so they have a 5% birthrate of normal. Well what determines planet suitability? Well the environment RCI subtracts .02 from the compatibility rating for every point below -50 or 0 or something like that. I did the math and the thoraxians were being penalized by 3.24 compatibility I believe. In a game where no one had compatibility over 1 that is HUGE! Their compatibility would never get above .1 when their environment is at -200 (my first game I had races with like 3.9 starting compatibility).
So off to improve environmental scores then.... Well terraforming tech first but apparently that only exists for a few types of planets sigh.
So you get into some weird kinda thing where Environmental RCI overrides basically every other RCI because it ends up factoring in to all of them via compatibility. Therefore a situation just simply doesn't exist where a race could have for example good medical ratings in a bad environment and be ok. Well I mean there probably is a break even point but not in my game with such initial low compatibility for many of the races.
So that whole thing is unintuitive. I spent the whole early part of the game trying to increase medical ratings when they dropped to raise the birth rate when I actually should have been increasing environmental. Not that it would have accomplished anything anyway.
I have a feeling that that makes environmental RCI completely out of whack with all of the others and much more valuable.
So I don't think the death rates should include children. No way. In my current game what, 4 or 5 entire races would have been completely wiped out in less than 10 years by the RNG? They survive millions of years and manage to create thriving societies on 8 completely separate planets..... only to have 4 species living on separate planets be entirely wiped out within 10 years of each other?!?!?!
I think that says a LOT if you just take a step back and realize how ridiculous that is. How the hell did they manage to have a space faring society on a planet that they are so incompatible with that they essentially automatically die the moment the 'game' starts?
I realize I'm playing on hard, but there's nothing 'hard' about 4 races being wiped out from random events in 10 years. I literally cannot do a thing to stop it. What am I supposed to do when several races RCI values just tank from random events? Now that I know you have to fix the environment basically first that's even more ridiculous. Assuming -200 RCI values for environment and medical, that's 400 points of negative RCI - for EVERY RACE THAT GETS RANDOM BAD EVENTS. The race with the ark or whatever is freaking screwed as well.
400 points of RCI is 400 months, or 33.3 SOLAR YEARS PER RACE of dispatch missions just to get environment and medical to ZERO! And that's assuming no bad events, and another race not deciding to take their armada-less planets (without even declaring war no less). Considering the thoraxians have had like 3 diseases and 5 bad events in 15ish years in my game I highly doubt 33.3 years would go by without a bad event. Never mind how ridiculous the thought of spending freaking 30+ years doing a dispatch mission for one race is. I researched something for 10 months and the peltians got wiped out without a declaration of war! 30 years for each race lol.... All to keep them from going extinct from basically getting 1 negative event at the beginning of the game. You see the graphs I posted, you've seen my save.
I might be overstating things, but not by much. If a race gets a negative environment event near the beginning of the game, unless they conquer another planet, it's essentially a death sentence. I'm sorry but an entire race should not go extinct because there was a nuclear plant explosion, that's ridiculous. We've had how many on earth? Plus several atomic bombs... I realize its not apples to apples but still.
Anyways, in my mind this whole system is blatantly broken and gamebreakingly so in my case.
I do agree they have some sort of under 1 million birth rate though as population ticks up every 2 to 3 months. And whatever their base birth rate is, its being multiplied by .05 so that's probably the number. On that note, when a race is being bombarded there needs to be something in game alerting you to the change in their birthrates. Theres just too much information that is not viewable for the player! Grand strategy is all about cause and effect, numbers etc... At least imo. If I can't see WHY something is happening, how do I know what to do about it? Did I make a mistake? What could I have done better? Etc... Instead right now it's spending 90 minutes digging through numbers to try to make sense out of them to then be met with display bugs or missing information or things you flat out can't realistically affect. I mean imagine if your game of crusader kings just had counties or even entire countries changing hands constantly for no discernible reason. You would get frustrated say 'what the hug is going on?' and quit. I think The Last Federation should strive to hold itself to that standard (which frankly isn't that hard right now, paradox completely broke crusader kings for a week or 2 with it's last expansion, and its still messed up. EU4's last patch introduced its fair share of problems as well). The Last Federation has a TON of potential and character and really really active devs, but I'm kinda honestly shocked at a lot of the bugs and gameplay stuff I'm running in to. And I've only played 1.3 campaigns and didn't play until version 1.018!
There is a reason youtubers with 10's of thousands of subscribers like Arumba and Mathas have just abandoned their Let's Plays of TLF. It's because you're not provided with the information you need to make informed decisions even as someone doing their due diligence. It is documented precisely NO WHERE NOT EVEN IN THE WIKI OR BY GOOGLING that the skylaxians will not bomb from orbit. I got lucky and someone from the steam forums happened to read that somewhere on these forums and explained what was happening. I mean that's a gigantic piece of information. In the current state of the game the skylaxians will simply never ever be able to beat the burlusts or thoraxians in a war. That's a pretty big piece of information the player should have! I couldn't even find after actively noticing and looking for it.
I've played 30ish hours. Even if I never start the game again I don't regret my purchase, this isn't some sort of rant in that regard. I just think the game could be really really good, but its marred by a lot of blatant problems. It needs honest feedback though and I'm honestly trying to explain how frustrating it is right now. I mean it actually ruined my night tonight. Thats my fault for letting a piece of entertainment software bother me that much, but it was that frustrating for me. I felt like I was peeling away layers of an onion digging through the numbers which was great! Then it turned out at the core of it there was some gross bug (heh), or simply nothing at all.