Author Topic: Re: 1.018 Patch Notes  (Read 2318 times)

Offline nas1m

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Re: 1.018 Patch Notes
« on: May 13, 2014, 10:48:46 am »
Quote from: 1.018 Patch Notes
* When you are in the racial power grid and you hover over one of the manufacturing column entries, you can now see exactly where all the various components of the manufacturing power are coming from.  Here again this lets you see what is going on and why, and thus figure out what you can do about it.
Cool stuff!

Can we have this for the science and ship strength multipliers as well?
Mantised sometime ago here ;).

Being able to sort columns in the power grid would also be nifty - just in case this is easy now that you are at it :).
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Offline nas1m

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Re: 1.018 Patch Notes
« Reply #1 on: May 13, 2014, 11:28:09 am »
Quote from: 1.018 Patch Notes
* Hovering over the science column entries in the racial power grid now shows you exactly why the race has that science multiplier, again so that you can do something about it if you wish, as well as in general seeing what is leading to the results in question.
(Partially) ninja'd ;D.
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Offline nas1m

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Re: 1.018 Patch Notes
« Reply #2 on: May 13, 2014, 01:56:06 pm »
Quote from: 1.018 Patch Notes
* Previously, the Boarine rage momentum was uncapped and could just get to ridiculous values.  Now it is capped at 2.
Any chance to get the actual value of Boarine Rage represented in the UI somewhere (possibly on the Boarine political screen)? See also here.
« Last Edit: May 13, 2014, 01:59:21 pm by nas1m »
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Offline ptarth

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Re: 1.018 Patch Notes
« Reply #3 on: May 13, 2014, 04:41:51 pm »
This has been a persona dream for so long (~2 weeks ;D).
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline chemical_art

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Re: 1.018 Patch Notes
« Reply #4 on: May 13, 2014, 08:54:09 pm »

Quote from: 1.018 Patch Notes
*Boarines in the federation no longer gain rage momentum, and those in alliances outside of the federation now gain it twice as fast.
Cool stuff!

I really don't like the idea of this change. The rage momentum is one of the few things that really make the Boarines unlike, and to flat out remove it is to remove a part of what makes them interesting to begin with, and unfairly nerfs them as well. I don't see the Skylaxions lose their research bonus, or the Actuians their manufactory bonus, etc, when they join the federation. It could be tweaked, but flat out removing them just makes them even more boring then they already are.
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Offline Misery

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Re: 1.018 Patch Notes
« Reply #5 on: May 13, 2014, 09:12:13 pm »
"Rage momentum"?

Offline chemical_art

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Re: 1.018 Patch Notes
« Reply #6 on: May 13, 2014, 09:51:12 pm »
"Rage momentum"?

I gather it the mechanic that Boarines gain combat strength the longer they stay in a war.  With no rage momentum, the Boarines have strengths militarily. They may have better defenses, but with a small population it still isn't a strong point.
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Offline MaskityMask

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Re: 1.018 Patch Notes
« Reply #7 on: May 14, 2014, 11:51:28 am »
I'm kinda sad about disabling tutorial disabling story intro now <_< I disable the tutorial since it can actually make game harder, but I actually like watching intro over and over. I'm weird person like that

I was so surprised at that that I sended pm ^^; Yeah, sorry, should have just posted here, but I wasn't thinking... Bad kneejerk reaction
« Last Edit: May 14, 2014, 11:56:05 am by MaskityMask »