Okay, I loaded my beta test save, checked the hydral world's hostile actions and found the mission. I didn't noticed it before. I feels like there is a problem here: after hours of vanilla (or Betrayed Hopes) play, I learn to never check neither bother about the hydral's homeworld. I think something like an icon on top of the busted planet's image would do the trick. Is that in your coding range? Does it sounds like an actual problem, and is what I suggest a solution?
I figured that was the best place to put it.
I know betrayal mode is not on your list but...it's absolutely bonkers. Each time you kill someone they all get a +4 ship tech bonus. Which is bad enough. But pirates get it too! Ouch. Plus after you take the first planet it seems the whole galaxy hates your guts, even if you invested 90+ influence into a race.
Huh, the betrayal game I did I didn't seem to find it that difficult. I'll see if I can dig around and find that, though.
As for the new mission: I hate it with a passion. There is one tech that makes it short but tedious but long and tedious which is nice but still I hate those new turrets. It also wrecks fleet vs fleet engagements because the defense wins by default if one of those turrets are in play.
I'll look into this. It was a concern of Misery's (more about those transport ships that want to fly to a location than attacking units, but it was still raised).
Do you mean the bit about the giant doom turret (or whatever you want to call it) potentially wrecking AI ships that are anywhere near where it fires?
It definitely wasnt designed to AVOID that scenario, I can say that much, hah. But it IS designed entirely around a concept relating entirely to just the player's ship.
The only real way to change the thing so that it stops wrecking the AI while keeping it's original concept and purpose intact would be to make it so that, somehow, it only affects the player ship. Or that it does like, hardly any damage whatsoever to AI ships, and because of some lore reason wrecks the Hydral's ship because it's the Hydral or.... I dont even know. Lore or science of some sort as a reason. But either way, it's designed to be attacked by the player alone. The AI cant deal with something like that.
It had definitely been a concern of mine when putting it together, but having a huge effect like it does is the only way for it to fulfill it's intended purpose.