Arcen Games

Games => The Last Federation => Topic started by: x4000 on October 23, 2015, 04:21:46 PM

Title: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: x4000 on October 23, 2015, 04:21:46 PM
No official announcements until early next week.  And yes we ARE hard at work on Skyward Rogue.  But something... else... has been in the works for a good month+ at this point.  It's not my project, aside from me acting as a sort of distant producer. ;)  But it's cool, and it's for TLF, and this is your chance to sign up for testing early if you want.  Just shoot me a PM if you want to be a part of that.

Mwa ha ha.  And more than that you'll have to wait until next week to find out.  >D
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: TheVampire100 on October 23, 2015, 04:53:22 PM
New DLC?
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: x4000 on October 23, 2015, 05:16:50 PM
*sounds of Chris struggling against gag*
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Zebeast46 on October 23, 2015, 05:53:48 PM
Well I am definitely interested  :D
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Captain Jack on October 23, 2015, 06:50:39 PM
I'm on the list, right? Right? Right.  ;D

EDIT: Though actually that wedding is this weekend so it all depends on when...
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: TheVampire100 on October 23, 2015, 07:36:02 PM
Well, sending you a pm for a request cannot hurt I guess.
It could be mean only one of two things. Either a new DLC (more likely) or maybe a SBR crossover patch (maybe an epilogue how the races got to the planet from SBR?).
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: x4000 on October 23, 2015, 07:41:20 PM
It will be after the weekend, no worries. :)  Or at least, I think it will be after the weekend.  Got you guys all on the list, sent over to the... appropriate party.  Whom you know. ;)
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Captain Jack on October 23, 2015, 08:18:03 PM
Glad to hear then. Sign me up!  :D
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: steelwing on October 24, 2015, 07:19:01 AM
I'm in, now that SBR is off my plate for a while!  8)
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Misery on October 24, 2015, 07:50:15 AM
This should be entertaining.

didn't think this particular thing was happening so soon though.  I'd figured it was going to be another couple of weeks.  Unless I wasnt paying enough attention. 
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Cyborg on October 24, 2015, 09:05:43 PM
I'm in.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: nas1m on October 25, 2015, 01:40:59 AM
Me too :D.
PM is underway!
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Zebeast46 on October 26, 2015, 11:15:31 AM
Well apparently my computer has just become infected by a virus   :( (writing this from my phone) so I wont be able to test until at least tuesday.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Tolc on October 26, 2015, 05:48:47 PM
Well, that sounds interesting!  PM is on its way :)
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: crazyroosterman on October 27, 2015, 03:23:32 PM
dangit I'm late hope I still get invited though.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: crazyroosterman on October 27, 2015, 05:41:00 PM
 is it just me or there something a little bit meta about Chris developing dlc a super secret thing for this game while also developing star bound rogue? a game were the hydrals in the future several billion years from here?.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: chemical_art on October 27, 2015, 08:26:22 PM
is it just me or there something a little bit meta about Chris developing dlc a super secret thing for this game while also developing star bound rogue? a game were the hydrals in the future several billion years from here?.

Part of the fun of TLF is overcomming...what should be impossible circumstances. You are the hydra, the laws of sanity do not apply to you. YOU decide who wins or dies, the other races just do not know it yet.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Captain Jack on October 27, 2015, 09:35:20 PM
is it just me or there something a little bit meta about Chris developing dlc a super secret thing for this game while also developing star bound rogue? a game were the hydrals in the future several billion years from here?.
...But Chris ISN'T developing this.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: crazyroosterman on October 27, 2015, 09:40:24 PM
is it just me or there something a little bit meta about Chris developing dlc a super secret thing for this game while also developing star bound rogue? a game were the hydrals in the future several billion years from here?.
...But Chris ISN'T developing this.
no its being developed by a bored alien called bob.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: crazyroosterman on October 29, 2015, 01:27:33 PM
i wonder when the official announcements going to be I thought it was today but due to time differences its probably not.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Pumpkin on October 30, 2015, 10:41:38 AM
No official announcements until early next week.  And yes we ARE hard at work on Skyward Rogue.  But something... else... has been in the works for a good month+ at this point.  It's not my project, aside from me acting as a sort of distant producer. ;)  But it's cool, and it's for TLF, and this is your chance to sign up for testing early if you want.  Just shoot me a PM if you want to be a part of that.

Mwa ha ha.  And more than that you'll have to wait until next week to find out.  >D

My favorite game studio's director asks me to sign for something secret? Sure! What could possibly go wrong? It sounds like a devil's pact, but if it's the devil that made my favorite-game-ever, I'm willing to sign ! ;D
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: x4000 on October 30, 2015, 10:51:44 PM
is it just me or there something a little bit meta about Chris developing dlc a super secret thing for this game while also developing star bound rogue? a game were the hydrals in the future several billion years from here?.
...But Chris ISN'T developing this.

Yep, I've helped out in a few super minor places, and acted as producer, but other than that it's been all Draco18s on the design as well as coding, HUGELY self-sufficient on that, and then the on-staff Arcen artists.  It's been a joy to see it come together. :)
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Pumpkin on October 31, 2015, 06:37:14 AM
is it just me or there something a little bit meta about Chris developing dlc a super secret thing for this game while also developing star bound rogue? a game were the hydrals in the future several billion years from here?.
...But Chris ISN'T developing this.

Yep, I've helped out in a few super minor places, and acted as producer, but other than that it's been all Draco18s on the design as well as coding, HUGELY self-sufficient on that, and then the on-staff Arcen artists.  It's been a joy to see it come together. :)

Foreword: I'm just waking up. Hazy ideas has been settling down during this night. Here they are.

Misery is involved in content creation for Starward Rogue? Draco18s is designing a TLF's DLC? Okay. I'm definitely jealous. But it's fine. I mean, it's awesome, I'm not mad, just a bit jealous. But then I'm determined: I will design an AI War expansion. And I'm deadly serious about it. I had ideas for both lore and mechanism lurking around my head for some times, so I'll develop them further, polish and write them down. I don't know where neither when I will submit this, but I will.

Draco18s? Misery? Hear me? You're awesome. Keep it up.
Arcen? Chris & Keith? (and all the team) You're my favorite studio in every aspect: from the games you make to the link you have to your community. I hope you would never stop creating wonders.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Misery on October 31, 2015, 07:42:03 AM
is it just me or there something a little bit meta about Chris developing dlc a super secret thing for this game while also developing star bound rogue? a game were the hydrals in the future several billion years from here?.
...But Chris ISN'T developing this.

Yep, I've helped out in a few super minor places, and acted as producer, but other than that it's been all Draco18s on the design as well as coding, HUGELY self-sufficient on that, and then the on-staff Arcen artists.  It's been a joy to see it come together. :)

Foreword: I'm just waking up. Hazy ideas has been settling down during this night. Here they are.

Misery is involved in content creation for Starward Rogue? Draco18s is designing a TLF's DLC? Okay. I'm definitely jealous. But it's fine. I mean, it's awesome, I'm not mad, just a bit jealous. But then I'm determined: I will design an AI War expansion. And I'm deadly serious about it. I had ideas for both lore and mechanism lurking around my head for some times, so I'll develop them further, polish and write them down. I don't know where neither when I will submit this, but I will.

Draco18s? Misery? Hear me? You're awesome. Keep it up.
Arcen? Chris & Keith? (and all the team) You're my favorite studio in every aspect: from the games you make to the link you have to your community. I hope you would never stop creating wonders.

Hah, thanks.  I'd add some sort of witty comment here but it'd just make me sound even more self-centered than usual.

Really though, they make it into a fun experience.  And I was brought in much earlier on SBR than on the TLF expansion, so this time I've been able to suggest gameplay mechanics too, which just adds to the fun.  Even if later I cant remember what half of them are.

I had a very minor role in this thing too, in that I made a horrible turret for everyone to probably hate.   I'd say "I'm sorry", but it'd be a blatant lie.

Draco then tweaked it afterwards, making it either more or less evil, I'm not sure. 

Other than that though, I've known of this project for some time now.  It certainly has some pretty nice ideas and content in it, I think.  I'll be interested to see how well it's received and what you all think of the whole thing.  That's one game that I think just gets better and better when more and more options and bits of content are added, kinda like AI War.  I dunno about everyone else, but I cant see this one hitting a point of "too much" anytime soon.  The more, the better.  Like with AI War.

And I'll agree, favorite dev studio is these guys, yep.  Some of my favorite games have come from them.  And it's good to see ACTUAL community interaction.  Particularly with the way they actually take suggestions and such from people... I've only seen a couple of other devs do that.   With most developers, indie or otherwise, they never add anything thought up by the community unless half of said community rambles about it for like 6 months straight; THEN they might consider it.  It's a shame, too.  I think more devs should do it the way it's done here.  If I were to make a game, I know it's how I would do it.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: crazyroosterman on October 31, 2015, 09:13:37 AM
is it just me or there something a little bit meta about Chris developing dlc a super secret thing for this game while also developing star bound rogue? a game were the hydrals in the future several billion years from here?.
...But Chris ISN'T developing this.

Yep, I've helped out in a few super minor places, and acted as producer, but other than that it's been all Draco18s on the design as well as coding, HUGELY self-sufficient on that, and then the on-staff Arcen artists.  It's been a joy to see it come together. :)

Foreword: I'm just waking up. Hazy ideas has been settling down during this night. Here they are.

Misery is involved in content creation for Starward Rogue? Draco18s is designing a TLF's DLC? Okay. I'm definitely jealous. But it's fine. I mean, it's awesome, I'm not mad, just a bit jealous. But then I'm determined: I will design an AI War expansion. And I'm deadly serious about it. I had ideas for both lore and mechanism lurking around my head for some times, so I'll develop them further, polish and write them down. I don't know where neither when I will submit this, but I will.

Draco18s? Misery? Hear me? You're awesome. Keep it up.
Arcen? Chris & Keith? (and all the team) You're my favorite studio in every aspect: from the games you make to the link you have to your community. I hope you would never stop creating wonders.

Hah, thanks.  I'd add some sort of witty comment here but it'd just make me sound even more self-centered than usual.

Really though, they make it into a fun experience.  And I was brought in much earlier on SBR than on the TLF expansion, so this time I've been able to suggest gameplay mechanics too, which just adds to the fun.  Even if later I cant remember what half of them are.

I had a very minor role in this thing too, in that I made a horrible turret for everyone to probably hate.   I'd say "I'm sorry", but it'd be a blatant lie.

Draco then tweaked it afterwards, making it either more or less evil, I'm not sure. 

Other than that though, I've known of this project for some time now.  It certainly has some pretty nice ideas and content in it, I think.  I'll be interested to see how well it's received and what you all think of the whole thing.  That's one game that I think just gets better and better when more and more options and bits of content are added, kinda like AI War.  I dunno about everyone else, but I cant see this one hitting a point of "too much" anytime soon.  The more, the better.  Like with AI War.

And I'll agree, favorite dev studio is these guys, yep.  Some of my favorite games have come from them.  And it's good to see ACTUAL community interaction.  Particularly with the way they actually take suggestions and such from people... I've only seen a couple of other devs do that.   With most developers, indie or otherwise, they never add anything thought up by the community unless half of said community rambles about it for like 6 months straight; THEN they might consider it.  It's a shame, too.  I think more devs should do it the way it's done here.  If I were to make a game, I know it's how I would do it.
I second this.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Draco18s on October 31, 2015, 12:15:34 PM
Misery is involved in content creation for Starward Rogue? Draco18s is designing a TLF's DLC? Okay. I'm definitely jealous. But it's fine. I mean, it's awesome, I'm not mad, just a bit jealous. But then I'm determined: I will design an AI War expansion. And I'm deadly serious about it. I had ideas for both lore and mechanism lurking around my head for some times, so I'll develop them further, polish and write them down. I don't know where neither when I will submit this, but I will.

I'd be jealous of me too, if I weren't...well, already me.
That said, I did have to quit my job-of-almost-six-years first. :P
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Pumpkin on October 31, 2015, 12:27:01 PM
That said, I did have to quit my job-of-almost-six-years first. :P
What? You mean... Are you officially part of Arcen now? Or else... I don't get it. Why did you have to quit your job?
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Tolc on October 31, 2015, 02:59:15 PM
I had a very minor role in this thing too, in that I made a horrible turret for everyone to probably hate.   I'd say "I'm sorry", but it'd be a blatant lie.

Draco then tweaked it afterwards, making it either more or less evil, I'm not sure. 

You're talking about the defence turret with that spherical attack pattern, aren't you? If so, yeah, good work. Definitely had some WTF moments with that one...(read: died horribly fast :P)
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Captain Jack on October 31, 2015, 03:29:16 PM
I had a very minor role in this thing too, in that I made a horrible turret for everyone to probably hate.   I'd say "I'm sorry", but it'd be a blatant lie.

Draco then tweaked it afterwards, making it either more or less evil, I'm not sure. 

You're talking about the defence turret with that spherical attack pattern, aren't you? If so, yeah, good work. Definitely had some WTF moments with that one...(read: died horribly fast :P)
Just use a special ability. If you use it near the epicenter it stops producing shots. It's why I keep an ability with 5+ uses on the quick bar even if I have no need for its active effect.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Tolc on October 31, 2015, 05:25:45 PM
I had a very minor role in this thing too, in that I made a horrible turret for everyone to probably hate.   I'd say "I'm sorry", but it'd be a blatant lie.

Draco then tweaked it afterwards, making it either more or less evil, I'm not sure. 

You're talking about the defence turret with that spherical attack pattern, aren't you? If so, yeah, good work. Definitely had some WTF moments with that one...(read: died horribly fast :P)
Just use a special ability. If you use it near the epicenter it stops producing shots. It's why I keep an ability with 5+ uses on the quick bar even if I have no need for its active effect.
My go-to tactic at this point is to just fly past the sphere and hit it with the mass driver. Afterwards I use a special ability like you said to clean up the residue shots (which can still damage the ship...intentional?)
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Draco18s on October 31, 2015, 06:04:07 PM
What? You mean... Are you officially part of Arcen now? Or else... I don't get it. Why did you have to quit your job?

Haha, no, I did this as an independent contractor.  I left my job for other reasons.

My go-to tactic at this point is to just fly past the sphere and hit it with the mass driver. Afterwards I use a special ability like you said to clean up the residue shots (which can still damage the ship...intentional?)

Lingering shots still hurt. ;)

And no, I think Misery was talking about the artillery turret.  I really fiddled with that one after I got it.  Same basic idea that I was passed, but I changed some things around.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Tolc on October 31, 2015, 06:21:34 PM
Ok, so it is intentional. Good, it adds a new dynamic to the combat, i.e. you can't just do the "rush in, dock, rush out" tactic. That's what killed me the first time :P
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Draco18s on October 31, 2015, 06:23:31 PM
Tee hee, exactly
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: keith.lamothe on October 31, 2015, 07:34:11 PM
Never trust a turret designed by a velociraptor.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Draco18s on October 31, 2015, 09:05:56 PM
Never trust a turret designed by a velociraptor.

Or well, really anything I design.  I'm always looking for ways to subvert the obvious answer.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Misery on November 01, 2015, 02:16:32 AM
Yes, the artillery turret is the one I meant.  With the big explosion. 

Though apparently the sphere one (or part of it) was adapted  from my "Road" pattern that the Obscura Disc uses?  Or at least I'm relatively certain that's right.  Or something. Or do I have that wrong? I wish my memory wasnt so freaking awful.

As if that damn Disc hadnt been annoying enough though.  I dont care if that stupid ship in the first expansion was my design, I really ended up disliking it. Bloody stupid idea.  I'm going to try to be very careful to not do that again in Starward Rogue.  Probably.  Someone please yell at me if I do.


But yeah, my role here was very minor.  I just made a turret that causes a huge blast since the concept behind it was requested of me. And then he went and did evil things with it, like some sort of mad scientist I assume, because who WOULDNT want to do that?  Boring people, that's who.   

So yeah... all of the evil stuff that may be in the expansion aside from that thing arent my fault :p

I havent had a chance to really mess with it yet though.  But everything he explained and showed of the expansion to me sounds pretty great.

Are you going to maybe contract with Arcen again at some point, Draco?  I bet you could make even more awesome stuff in future expansions/games.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: mrhanman on November 01, 2015, 09:19:41 AM
I gotta hand it to you Draco18s.  An excellent job on the expansion.  I haven't found anything specific to criticize or praise yet, but you have managed to get me back into a game I thought I was through with, and that's the point, right?  :D
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Draco18s on November 01, 2015, 10:48:47 AM
Are you going to maybe contract with Arcen again at some point, Draco?  I bet you could make even more awesome stuff in future expansions/games.
I absolutely would.
I gotta hand it to you Draco18s.  An excellent job on the expansion.  I haven't found anything specific to criticize or praise yet, but you have managed to get me back into a game I thought I was through with, and that's the point, right?  :D
;)
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: x4000 on November 01, 2015, 11:42:37 AM
Fun fact: Both Josh and Keith were originally "just forum members" as well.  The people here freaking rock, and I don't just mean the ones who are already contracting or working with us on a fulltime basis.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Misery on November 01, 2015, 01:53:58 PM
Fun fact: Both Josh and Keith were originally "just forum members" as well.  The people here freaking rock, and I don't just mean the ones who are already contracting or working with us on a fulltime basis.

I have noticed this :D  This really is a good community.

I think this is the only forum I've NOT gotten into some bloody stupid arguement on.  I mean, I dont argue much as a rule and tend to be pretty passive, but still, it happens from time to time, and alot of forums, well... it's easier to have it happen there than IRL.  I've been on so many forums, but the only other one I go to that is even close to this is the one for what is basically a community of those with autism/aspergers/whatever you want to call it.  But even there, every now and then, rare though it may be, I'll still end up in some idiotic arguement.

Aint happened here though!  No jerks here and nobody yells at me.  These are good facts.  And also rare ones.

....and I'm here posting on it at pretty much the time I should be getting to bed, ugh.  Spent too much time working on a thing, not enough time watching the stupid clock. 
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Draco18s on November 02, 2015, 12:55:40 AM
I have noticed this :D  This really is a good community.

I think this is the only forum I've NOT gotten into some bloody stupid arguement on.

Two....two and a half.
This one and Bay12.
The "half" is Dumpshock, as there have been some pretty bloody arguments, and I've been involved, but it was almost never personal.  The few times someone's attacked a poster directly they were swiftly reprimanded and there's been maybe three notable bans.  Only one name I can think of off-hand, but no one really misses Frank.  His ideas/discussion would typically turn hostile and no one really agreed with him anyway.

I know a few posters with signatures along the lines of "Realism? <Blankity> <physical impossibility> <fantasy>" e.g. "Realistic? Apparently, you've forgotten that you're playing a game in which you're a troll firing an anti-equipment rifle one handed to kill a roach spirit" due to some of the fantasy/realism debates that have gotten a little more than heated.

Then...I haven't been active there for a while, mostly due to not having been playing Shadowrun in much longer.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: crazyroosterman on November 02, 2015, 10:58:25 AM
I have noticed this :D  This really is a good community.

I think this is the only forum I've NOT gotten into some bloody stupid arguement on.

Two....two and a half.
This one and Bay12.
The "half" is Dumpshock, as there have been some pretty bloody arguments, and I've been involved, but it was almost never personal.  The few times someone's attacked a poster directly they were swiftly reprimanded and there's been maybe three notable bans.  Only one name I can think of off-hand, but no one really misses Frank.  His ideas/discussion would typically turn hostile and no one really agreed with him anyway.

I know a few posters with signatures along the lines of "Realism? <Blankity> <physical impossibility> <fantasy>" e.g. "Realistic? Apparently, you've forgotten that you're playing a game in which you're a troll firing an anti-equipment rifle one handed to kill a roach spirit" due to some of the fantasy/realism debates that have gotten a little more than heated.

Then...I haven't been active there for a while, mostly due to not having been playing Shadowrun in much longer.
1 never really been involved in arguments on forums mainly because I only tend to frequent steam forums and this although there was a grammar war that went on for a couple of weeks which was more amusing than anything else id put a link to it but appears that its finally been deleted.

2 just wanted to say that I really rather like what you've done with the new hydra tech mission having to work around crazy turrets is way more interesting than the usual mission which just involves me kiting golems around for ages and then mopping up everything else.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Tolc on November 02, 2015, 12:18:53 PM
2 just wanted to say that I really rather like what you've done with the new hydra tech mission having to work around crazy turrets is way more interesting than the usual mission which just involves me kiting golems around for ages and then mopping up everything else.

This right here!

Just noticed that there is a third page to the feedback form...and a new game mode...oh dear, that's gonna take a bit longer then.

By the way, did you get my PM, draco?
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Captain Jack on November 02, 2015, 12:41:10 PM
Yeah, I agree with roosterman. We need to add some !!FUN!! to Hydral tech missions. My first time playing had me jump out of the system immediately when I saw the Golems. After a while I stopped bothering even doing the missions since my weapons just cut through them too easily.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: TheVampire100 on November 02, 2015, 01:46:26 PM
The new artillery turret is cool. And brutal. Ripped through my hull very fast. But the animation is so cool!
Haven't seen any of those new hydral missions. O played the new tech race mode, are they aviable there?
And there seems to be no music in the game since I've in the beta. I turned my volume fully up and suddenly the sound effects exploded! Still no music.

Tech race is a nice new game mode but a little PLAIN in my opinion. You will do most of the time researching which is the idle horror of TLF. It didn't bother me quite in the other modes despite still needed (especially in Betrayal). But an entire game mode centered around researching means that you do most of the time in the game NOTHING! Well, idling is of course something but all you can do is to watch the fast forward movements of the other ships. Worse, in this process can happen a lot of stuff that ends negatively and because you are more or less forced to do it, you have to bear with it.
I've stolen or learned every tech I didn't know fromt he other races right at the first 2 years, after that you can only do the idling thing. I think for this new game mode should be a new way to learn techs beside that.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Draco18s on November 02, 2015, 01:52:39 PM
By the way, did you get my PM, draco?

Which PM was that?

Yeah, I agree with roosterman. We need to add some !!FUN!! to Hydral tech missions. My first time playing had me jump out of the system immediately when I saw the Golems. After a while I stopped bothering even doing the missions since my weapons just cut through them too easily.

I do agree with this assessment, but new ships are tricky.  Its not just "I need to fill this role" but working out how it does that.  The two turrets I did had very specific goals in mind which made it easy to conceptualize how it would accomplish those goals.  The artillery turret was "has to be more deadly at long range than short" as nearly everything in the game is more deadly at close range (short shot travel distance combined with denser shot patterns).

And there seems to be no music in the game since I've in the beta. I turned my volume fully up and suddenly the sound effects exploded! Still no music.

Weird.  I haven't touched any code there, check the options, I think there's a separate slider for music in there.

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Haven't seen any of those new hydral missions. O played the new tech race mode, are they aviable there?

Its under "hostile actions" at the destroyed hydral homeworld, when available (there's a notification event).

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You will do most of the time researching which is the idle horror of TLF. It didn't bother me quite in the other modes despite still needed (especially in Betrayal). But an entire game mode centered around researching means that you do most of the time in the game NOTHING!

This is something I'm aware of, but not likely something that can change.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: crazyroosterman on November 02, 2015, 02:33:23 PM
The new artillery turret is cool. And brutal. Ripped through my hull very fast. But the animation is so cool!
Haven't seen any of those new hydral missions. O played the new tech race mode, are they aviable there?
And there seems to be no music in the game since I've in the beta. I turned my volume fully up and suddenly the sound effects exploded! Still no music.

Tech race is a nice new game mode but a little PLAIN in my opinion. You will do most of the time researching which is the idle horror of TLF. It didn't bother me quite in the other modes despite still needed (especially in Betrayal). But an entire game mode centered around researching means that you do most of the time in the game NOTHING! Well, idling is of course something but all you can do is to watch the fast forward movements of the other ships. Worse, in this process can happen a lot of stuff that ends negatively and because you are more or less forced to do it, you have to bear with it.
I've stolen or learned every tech I didn't know fromt he other races right at the first 2 years, after that you can only do the idling thing. I think for this new game mode should be a new way to learn techs beside that.
I agree somewhat but that's not realy any different to the default although in different ways something I rather like about tech race is that if it suits me I can throw a race under the bus so to speak without feeling like a total failure. ps not something draco can do anything about but when I get round to it I'm going to moan on the mantis about how assassins have way more health/shields than is possibly a good thing pps the influence damage you get from doing that mission seems a bit excessive to me perhaps halving it would be a good idea?
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Cyborg on November 02, 2015, 09:53:41 PM
I want to zero in on just new content. What is it that, specifically, you need tested the most, so I can focus on that? Otherwise, I just feel like I'm starting up a new game and playing again, which is fun, but maybe not useful to you.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Captain Jack on November 02, 2015, 11:05:15 PM
I want to zero in on just new content. What is it that, specifically, you need tested the most, so I can focus on that? Otherwise, I just feel like I'm starting up a new game and playing again, which is fun, but maybe not useful to you.
The racial techs that unlock with the passage of time. They're like the Thoraxian evolutions in that they unlock over time, except they actually work.  :P

So do full playthroughs, we need to make sure the Thoraxians only dominate half the time.


Yeah, I agree with roosterman. We need to add some !!FUN!! to Hydral tech missions. My first time playing had me jump out of the system immediately when I saw the Golems. After a while I stopped bothering even doing the missions since my weapons just cut through them too easily.

I do agree with this assessment, but new ships are tricky.  Its not just "I need to fill this role" but working out how it does that.  The two turrets I did had very specific goals in mind which made it easy to conceptualize how it would accomplish those goals.  The artillery turret was "has to be more deadly at long range than short" as nearly everything in the game is more deadly at close range (short shot travel distance combined with denser shot patterns.
Actually, you don't need to add any ships. Just modify the encounters themselves. Replace the regular Golems with champions, plop a bunch of the force multiplying structures onto the field, or just amp their stats.

I'd recommend more drastic measures but they'd call for a fuller overhaul of the missions themselves. Maybe next expansion/major patch.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Draco18s on November 02, 2015, 11:52:13 PM
Actually, you don't need to add any ships. Just modify the encounters themselves. Replace the regular Golems with champions, plop a bunch of the force multiplying structures onto the field, or just amp their stats.

Its still really tricky to do stuff like that.  There's a ton of stuff going on in the creation of an encounter (did I mention side effects? I did, somewhere).
For instance, I fixed the new mission auto-resolve by declaring the turret-thing as a defensive goodie....which had the side effect of making it spawn in planetary orbit (http://s4.postimg.org/6v661svuj/Screenshot_2015_11_02_16_26_44.png) as if it was a science lab or weather satellite under the control of another race.  One of those "oh yeah, I forgot it did that" things when I noticed it earlier today.

That is: making things dynamic depending on conditionals requires digging through a large section of code that I don't understand very well to see if the kinds of levers I want already exist.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Captain Jack on November 03, 2015, 12:21:54 AM
Actually, you don't need to add any ships. Just modify the encounters themselves. Replace the regular Golems with champions, plop a bunch of the force multiplying structures onto the field, or just amp their stats.

Its still really tricky to do stuff like that.  There's a ton of stuff going on in the creation of an encounter (did I mention side effects? I did, somewhere).
For instance, I fixed the new mission auto-resolve by declaring the turret-thing as a defensive goodie....which had the side effect of making it spawn in planetary orbit (http://s4.postimg.org/6v661svuj/Screenshot_2015_11_02_16_26_44.png) as if it was a science lab or weather satellite under the control of another race.  One of those "oh yeah, I forgot it did that" things when I noticed it earlier today.

That is: making things dynamic depending on conditionals requires digging through a large section of code that I don't understand very well to see if the kinds of levers I want already exist.
Nah, this wouldn't be dynamic, just a speed booster set to buff all enemies would be enough for the bullets to send you straight to hell.  >D

Or is that the kind of thing you're talking about? I don't think it's the kind of thing that would be classified as a defensive placement...
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Draco18s on November 03, 2015, 01:17:39 AM
The image is the new turret showing up where I didn't intend for it.  Which is what I mean by side effects of things that I don't fully understand.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Captain Jack on November 03, 2015, 02:09:49 AM
The image is the new turret showing up where I didn't intend for it.  Which is what I mean by side effects of things that I don't fully understand.
Huh, somehow I thought the problem was the opposite: that the planetary background showed up on a map where the artillery turret was present. Just saw the mission statement for what it is. How incredibly odd.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Pumpkin on November 03, 2015, 04:33:13 AM
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Haven't seen any of those new hydral missions. O played the new tech race mode, are they aviable there?
Its under "hostile actions" at the destroyed hydral homeworld, when available (there's a notification event).
Okay, I loaded my beta test save, checked the hydral world's hostile actions and found the mission. I didn't noticed it before. I feels like there is a problem here: after hours of vanilla (or Betrayed Hopes) play, I learn to never check neither bother about the hydral's homeworld. I think something like an icon on top of the busted planet's image would do the trick. Is that in your coding range? Does it sounds like an actual problem, and is what I suggest a solution?
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: crazyroosterman on November 03, 2015, 06:47:35 AM
Actually, you don't need to add any ships. Just modify the encounters themselves. Replace the regular Golems with champions, plop a bunch of the force multiplying structures onto the field, or just amp their stats.

Its still really tricky to do stuff like that.  There's a ton of stuff going on in the creation of an encounter (did I mention side effects? I did, somewhere).
For instance, I fixed the new mission auto-resolve by declaring the turret-thing as a defensive goodie....which had the side effect of making it spawn in planetary orbit (http://s4.postimg.org/6v661svuj/Screenshot_2015_11_02_16_26_44.png) as if it was a science lab or weather satellite under the control of another race.  One of those "oh yeah, I forgot it did that" things when I noticed it earlier today.

That is: making things dynamic depending on conditionals requires digging through a large section of code that I don't understand very well to see if the kinds of levers I want already exist.
id be all for a speed buff to those golems there way to easy to cheese at the moment although I think that's more a patch thing than an expansion thing really.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: chemical_art on November 03, 2015, 09:07:36 AM
I know betrayal mode is not on your list but...it's absolutely bonkers. Each time you kill someone they all get a +4 ship tech bonus. Which is bad enough. But pirates get it too! Ouch. Plus after you take the first planet it seems the whole galaxy hates your guts, even if you invested 90+ influence into a race.

THAT said, I still win. RCI destruction and all that jazz.

As for the new mission: I hate it with a passion. There is one tech that makes it short but tedious but long and tedious which is nice but still I hate those new turrets. It also wrecks fleet vs fleet engagements because the defense wins by default if one of those turrets are in play.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Draco18s on November 03, 2015, 11:00:55 AM
Okay, I loaded my beta test save, checked the hydral world's hostile actions and found the mission. I didn't noticed it before. I feels like there is a problem here: after hours of vanilla (or Betrayed Hopes) play, I learn to never check neither bother about the hydral's homeworld. I think something like an icon on top of the busted planet's image would do the trick. Is that in your coding range? Does it sounds like an actual problem, and is what I suggest a solution?
I figured that was the best place to put it. ;)
I know betrayal mode is not on your list but...it's absolutely bonkers. Each time you kill someone they all get a +4 ship tech bonus. Which is bad enough. But pirates get it too! Ouch. Plus after you take the first planet it seems the whole galaxy hates your guts, even if you invested 90+ influence into a race.

Huh, the betrayal game I did I didn't seem to find it that difficult.  I'll see if I can dig around and find that, though.

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As for the new mission: I hate it with a passion. There is one tech that makes it short but tedious but long and tedious which is nice but still I hate those new turrets. It also wrecks fleet vs fleet engagements because the defense wins by default if one of those turrets are in play.

I'll look into this.  It was a concern of Misery's (more about those transport ships that want to fly to a location than attacking units, but it was still raised).
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: x4000 on November 03, 2015, 11:04:19 AM
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still I hate those new turrets. It also wrecks fleet vs fleet engagements because the defense wins by default if one of those turrets are in play.

I'll look into this.  It was a concern of Misery's (more about those transport ships that want to fly to a location than attacking units, but it was still raised).

Draco, you might want to make sure the turrets don't spawn in fleet vs fleet engagements, just player vs fleet/outpost/whatever engagements.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Misery on November 03, 2015, 11:07:31 AM
Okay, I loaded my beta test save, checked the hydral world's hostile actions and found the mission. I didn't noticed it before. I feels like there is a problem here: after hours of vanilla (or Betrayed Hopes) play, I learn to never check neither bother about the hydral's homeworld. I think something like an icon on top of the busted planet's image would do the trick. Is that in your coding range? Does it sounds like an actual problem, and is what I suggest a solution?
I figured that was the best place to put it. ;)
I know betrayal mode is not on your list but...it's absolutely bonkers. Each time you kill someone they all get a +4 ship tech bonus. Which is bad enough. But pirates get it too! Ouch. Plus after you take the first planet it seems the whole galaxy hates your guts, even if you invested 90+ influence into a race.

Huh, the betrayal game I did I didn't seem to find it that difficult.  I'll see if I can dig around and find that, though.

Quote
As for the new mission: I hate it with a passion. There is one tech that makes it short but tedious but long and tedious which is nice but still I hate those new turrets. It also wrecks fleet vs fleet engagements because the defense wins by default if one of those turrets are in play.

I'll look into this.  It was a concern of Misery's (more about those transport ships that want to fly to a location than attacking units, but it was still raised).

Do you mean the bit about the giant doom turret (or whatever you want to call it) potentially wrecking AI ships that are anywhere near where it fires?

It definitely wasnt designed to AVOID that scenario, I can say that much, hah.  But it IS designed entirely around a concept relating entirely to just the player's ship.

The only real way to change the thing so that it stops wrecking the AI while keeping it's original concept and purpose intact would be to make it so that, somehow, it only affects the player ship.  Or that it does like, hardly any damage whatsoever to AI ships, and because of some lore reason wrecks the Hydral's ship because it's the Hydral or.... I dont even know. Lore or science of some sort as a reason.  But either way, it's designed to be attacked by the player alone.  The AI cant deal with something like that.

It had definitely been a concern of mine when putting it together, but having a huge effect like it does is the only way for it to fulfill it's intended purpose.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: x4000 on November 03, 2015, 11:32:55 AM
Making its bullets only hit the player would definitely be possible in code, yeah.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Misery on November 03, 2015, 11:44:28 AM
Hm, would it make sense in-game though?  It sounds like it would be unintuitive. Er, maybe.  The rest of the game teaches and shows that your allies take damage from the same sources you do, so it might seem a bit strange/confusing if suddenly there's something that breaks that rule.

If that's not a problem though, then I'd certainly support the idea.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: x4000 on November 03, 2015, 11:57:12 AM
Well, we could have them still hit the non-player ships then, but they just magically take only 1% of the damage from those shots.  The player would probably notice the ships tanking the turret damage, but not much else.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Pumpkin on November 03, 2015, 01:01:49 PM
Okay, I loaded my beta test save, checked the hydral world's hostile actions and found the mission. I didn't noticed it before. I feels like there is a problem here: after hours of vanilla (or Betrayed Hopes) play, I learn to never check neither bother about the hydral's homeworld. I think something like an icon on top of the busted planet's image would do the trick. Is that in your coding range? Does it sounds like an actual problem, and is what I suggest a solution?
I figured that was the best place to put it. ;)
Oh, yeah, sure. And it perfectly makes sense. My point (that I poorly expressed, sorry 'bout that) was that IMO it needs more visual hints that there is a cool mission available here. The busted hydral world is a place that had very few interest in the past game modes, right? I tend to never check what's available at the busted hydral's world, because there is barely never something interesting to do here. My question/suggestion was: is there an easy way to put some sort of icon or something to more visually show there is something available here?

It's loosely bound to the previous (vanilla) hydral tech missions: they are available from every planet. The "destroy pirate base" and "raid pirate convoy for loot" too, but it's not incoherent. However, I feel it perfectly makes sense to have your new Hydral mission available in the hostile acts toward the busted hydral's world. My (secondary) point is that now, it shows that the previous (vanilla) hydral missions are oddly available from every planet. In a perfect world (where everything is easy to code), I would have moved the old hydral mission in the busted world's list of actions. I feel it would makes more sense.

In all respect of your excellent job, Draco. It's just me doing my betatest job and pointing things. Do or do not but there is no try it's up to you (and your abilities (and if you agree (of course))).

PS: aren't the old (vanilla) hydral tech missions supposed to be in the ice belt? Hm. So is it still thematic and coherent and whatnot to have them accessible from the busted hydral world, as in my suggestion? Maybe not... Sad.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Misery on November 03, 2015, 01:55:39 PM
Well, we could have them still hit the non-player ships then, but they just magically take only 1% of the damage from those shots.  The player would probably notice the ships tanking the turret damage, but not much else.

Makes sense to me.  Just tell the player "It works because of science" or something, and there ya go. 

It'd certainly fix the issue at least, I think.  Probably.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Draco18s on November 03, 2015, 02:21:54 PM
Well, we could have them still hit the non-player ships then, but they just magically take only 1% of the damage from those shots.  The player would probably notice the ships tanking the turret damage, but not much else.

This is pretty much what I did.  It's currently set at 33% not 1% but it was super easy to do.  I have it called DamageMultiplierVsPlayer (the base damage is low, then gets multipliled to hit the player harder).  I also slipped in a DamageMultiplierVsShields so that NPC flagships will take even less damage but the fleet units (which are spawned from nothing and weak anyway) will still likely just explode.

I've (thus far) been unable to test if that makes enough of a difference (every time I've gone in to a contested fight to observe, none of the artillery turrets spawned).
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: crazyroosterman on November 03, 2015, 02:29:53 PM
I've been wondering do you get higher quality tech from the hydral home world or is it just like any were else? cause if so then I think the influence damage should be at least toned down since id personally never do that mission when I can do others that won't damage my precious influence?.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Draco18s on November 03, 2015, 02:42:10 PM
I've been wondering do you get higher quality tech from the hydral home world or is it just like any were else? cause if so then I think the influence damage should be at least toned down since id personally never do that mission when I can do others that won't damage my precious influence?.

It's different stuff.  The ice belt / asteroid mission gets you flagship abilities.  The homeworld one gets you a research tech.  A number of folks have said the influence cost is too high, so I'll cut that down.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Tolc on November 03, 2015, 02:44:05 PM
I was talking about the PM reply concerning the Steam key :)

@crazyroosterman: I'd certainly say that the techs you get from the new hydral mission are higher quality. The first of the two  I have so far is: Get 10% more influence reward IIRC. That is quite balanced up with the influence loss toward your "enemy" race, in my opinion.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: crazyroosterman on November 03, 2015, 02:47:03 PM
I was talking about the PM reply concerning the Steam key :)

@crazyroosterman: I'd certainly say that the techs you get from the new hydral mission are higher quality. The first of the two  I have so far is: Get 10% more influence reward IIRC. That is quite balanced up with the influence loss toward your "enemy" race, in my opinion.
I had no idea you could hydral techs from the homer world mission but the influence price is mostly a thing in the early game unless said race is involved in a war getting that back is a pain.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Captain Jack on November 03, 2015, 03:33:45 PM
I've found a tech that gives a bonus to earned resources. It's hilarious how quickly they start to add up if you do a couple of freighter missions.
Title: Re: Pssst! It's a secret to everybody. (Want to do some testing?)
Post by: Tolc on November 04, 2015, 02:40:12 AM
That is actually what I like the most so far, the variation in new boni those hydral techs introduce. A welcome change to the "oh, nice, my ship's hull got a bit better...yay" ;)