General Category > The Last Federation

PLEASE REPORT FEEDBACK TO MANTIS IF YOU WANT US TO SEE IT! :)

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topper:

--- Quote from: x4000 on April 21, 2014, 10:01:02 pm ---
--- Quote from: Faulty Logic on April 21, 2014, 09:47:47 pm ---I assume we're encouraged to vote on TLF mantis issues as well?

--- End quote ---

Absolutely!  Feel free to also comment on them to bump them, that's okay with me.

--- End quote ---

Well, if we are voting for features and top bugs... let me put in an advertisement for my requested feature that I think would be fun  :D
Implement race and player "score" and graphs!

Areliae:
I love the game, but towards the late game it literally becomes unplayable due to the lag. Even on TB's megasystem he experienced lag as a result of a ton of unnecessary stuff and poor optimization. Perhaps a feature to disable the visual representation of each armada? That can get ridiculous and can ruin the experience for a lot of people. This type of grand strategy game should not be suffering this sort of performance issues, it is, at it's core, just a game of numbers so some more attention to the performance would be appreciated.

Lancefighter:
I feel like the problems if anything are going to be cpu-side: As with any sort of heavy simulation game, the number of maths that happens tends to get rather large.

Aiwar doesnt 'lag' because it looks impressive, for instance.. it lags because calculating targets/range/ai for ten thousand ships is kinda hard.

You see the same thing with dwarf fortress.. That game doesnt even HAVE graphics, and it tends to slow down to a halt if you allow cats to get out of control.

Areliae:
This math should not be a problem on any computer, it's math, it's what computers do. You don't need to calculate a bunch of stuff for 10,000 ships, you just need to add a few multipliers to a few ships which is NOT on the same level. The fact of the matter is that this game runs 10x more poorly than games that SHOULD be far more demanding. Any modern computer should be able to easily handle this type of game, but that's not the case. If the computer can run everything smoothly for the first 3/5ths of the game, I don't see the math being the reason for the lag. All I want is a way to disable the 500 moving ships on the screen, that seems unnecessary and is almost surely the cause for the lag. The calculations are not getting that much bigger, all I want is for the game to be properly optimized because I really do enjoy it.

GC13:

--- Quote from: Areliae on April 23, 2014, 09:43:17 am ---The math should not be a problem on any computer, it's math, it's what computers do. The fact of the matter is that this game runs 10x more poorly than games that SHOULD be far more demanding. Any modern computer should be able to easily handle this type of game, but that's not the case.

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You should try playing Crusader Kings 2. Math is very much a problem for a computer playing CK2, because of the sheer amount of math the computer is being asked to do. Games like these simulate a whole bunch of stuff, and while you can usually optimize it better that doesn't change the fact that there's still a lot to keep track of.

Now, if the armadas around one planet could be somehow lumped together as one accounting unit, I think a lot of processor time could be freed up without reducing the simulation one bit, but I don't know what kind of stuff the game is keeping track of for them.

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