Ok, this one I'm copying from the Mantis ticket that I just made up for it. This is in response to a whole bunch of things said by many different players when describing their own experiences with the game, and to some degree I can agree with some of it and see where they're coming from with this one. Certainly the RCI values are a bit broken, but it seems like it's a whole pile of things, as well as the simulation speed perhaps.
But I'll just paste this here:
Ok, this is one complaint I'm seeing often now, which is the idea that the player's actions really only have very small effect, which are quickly papered over by the simulation itself. I keep hearing "Well it doesnt really matter what you do, the simulation just keeps going in it's own direction regardless", and to some degree I can see where they are coming from.
For example, the RCI values are all sorts of messed up right now.... there's next to no point to bothering with these. Things like armada production are totally out of the player's hands, in terms of being able to do something with it... influencing the different races to go to war or to not go to war, or things like that, often seem to take way too much to achieve, to the point that it might not even be possible.
To some degree, this can also be exasperated by the speed at which some things happen as influenced by the RNG. For example, in my own game, everything was going relatively normal, I was doing stuff with the Andors and Peltians, and there wasnt TOO much loopiness going on. The Burlust had been attacked a few times, as had the Acutians, while the Thoraxians had both been ignored, and also had done very little themselves, and the Hive Queen's mood had been neutral for awhile. I go to do a quick dispatch mission of some sort, which isnt a very long one, taking maybe 4 or 5 minutes of time... and in that rather short amount of time, the Skylaxians declared war on the Thoraxians, the battles in space around the planet had time to fully occur and resolve, and then the Thoraxians were defeated on the ground and killed off entirely. All in a very short amount of time, in the space of just ONE short-ish dispatch.
This strikes me as being way too fast. I mean, if I *hadnt* been in a dispatch, what could I even have done about this? Their actions were too strong, and too quick for me as the player to have any real effect on. And that's just one example of this. There's all sorts of other examples, most of which dont even involve wars, though wars are usually the big nasty one, but they can all be frustrating. Considering the way the player's actions work, where most decisions and actions you make, be they dispatch or political or helping/sabotaging, take a bunch of time to fully work, having something like that burst into the scene, and fully resolve itself in the space of just ONE rather short dispatch is definitely a problem.
I know that the player is supposed to be influencing things in at least a somewhat subtle way, but that idea may have gone a bit overboard. I dont think that it's all completely broken or anything, but there are definitely many things that feel this way, and alot of new players are getting that feeling about the entire game.
I dont think the core mechanics are at fault either... this seems more a set of balance issues to me, numbers being all out of whack, but this problem as a whole does need to be looked at, and I'd say it's a high-priority issue currently.
So there we go, that's what I wrote up about this. And as I said, while I used a war as an example in there, it's far from the only thing that can occur in this way... all sorts of things can happen that the player just cant seem to really do something about, or at least that's the feeling.
This being a big issue, at least by my view, so if anyone has any thoughts or feedback on this one, it'd help alot if you'd like to chime in a bit! Feel free to add notes to the ticket as well if you'd like, which can be found here:
http://www.arcengames.com/mantisbt/view.php?id=14751