Well, we won't just sit on our hands when it comes to the extra month. I'll be working on polish and whatnot with TLF during that period, but most likely the rest of the staff will be focused on either an AI War or a Bionic Dues expansion, very quietly, for release in May. Gives us a chance to get ahead on things. Also will give me a chance to get ahead on the design for our next full title, too. So there are some benefits there.
We also would wind up with more advance press and more launch reviews, which typically is a good thing if the game is good. And April has been very good to us in past years, actually. April and May both have been very prime times for us to release titles that sold extremely well. October has been historically as well, but that obviously did not work out last year with Bionic, so either that was something specific to that game, or just bad luck in general.
I'm pretty certain we are pushing the date back at this point. It lessens the risk considerably in terms of getting stomped by AAA titles, and it won't increase the cost of the TLF project correspondingly since the vast bulk of our resources will be focused on further projects that will generate money starting in May, anyhow.