Author Topic: New version .859 (Squadron Counts, Exception Fixing)  (Read 1323 times)

Offline x4000

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New version .859 (Squadron Counts, Exception Fixing)
« on: April 13, 2014, 07:04:38 am »
Release notes: http://arcengames.com/mediawiki/index.php?title=The_Last_Federation_Alpha_Release_Notes#Alpha_Version_.859

Restart steam to force a quicker update if you like.

This lets you see the squadron counts inside enemy flagships, and has a couple of other tweaks, and then fixes all of the unhandled exception reports that I could find in mantis.

Enjoy!
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Offline Tridus

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Re: New version .859 (Squadron Counts, Exception Fixing)
« Reply #1 on: April 13, 2014, 09:04:37 am »
I'm noticing something weird now. When I come out of some missions, occasionally I end up with no ship on the map and no ability to move. Clicking on planets doesn't do anything in that case, I need to unpause the game briefly. Things tick for a second and then my ship reappears and I can act.

I haven't figured out how to reliably reproduce it, but it's happened three times this morning.

Offline alocritani

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Re: New version .859 (Squadron Counts, Exception Fixing)
« Reply #2 on: April 13, 2014, 10:27:16 am »
no more constellation on first mission? only 2 enemy flagships and the survey platform?
I'm playing normal, and tried both with tutorials on and off, but result is the same.

Can anyone confirm?

Offline nas1m

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Re: New version .859 (Squadron Counts, Exception Fixing)
« Reply #3 on: April 13, 2014, 11:09:47 am »
I see the same. This is intended, though - I think.
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Offline alocritani

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Re: New version .859 (Squadron Counts, Exception Fixing)
« Reply #4 on: April 13, 2014, 11:20:54 am »
I see the same. This is intended, though - I think.
I don't know...it was just changed few releases ago to make it harder. why making it almost trivial, now?

Offline chemical_art

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Re: New version .859 (Squadron Counts, Exception Fixing)
« Reply #5 on: April 13, 2014, 11:30:58 am »
I see the same. This is intended, though - I think.
I don't know...it was just changed few releases ago to make it harder. why making it almost trivial, now?

I caused it.

It needs to be trival cause for new players there is already plenty of things to learn. With the old model you could get game over in 60 seconds on normal. The game will have pplenty of time to get hard. No need to scare away players on the first battle.
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Offline x4000

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Re: New version .859 (Squadron Counts, Exception Fixing)
« Reply #6 on: April 13, 2014, 11:39:07 am »
I'm noticing something weird now. When I come out of some missions, occasionally I end up with no ship on the map and no ability to move. Clicking on planets doesn't do anything in that case, I need to unpause the game briefly. Things tick for a second and then my ship reappears and I can act.

I haven't figured out how to reliably reproduce it, but it's happened three times this morning.

Yeah, I found that and fixed that in the new one.  Didn't see your report before it, but it's fixed now.

I see the same. This is intended, though - I think.
I don't know...it was just changed few releases ago to make it harder. why making it almost trivial, now?

I caused it.

It needs to be trival cause for new players there is already plenty of things to learn. With the old model you could get game over in 60 seconds on normal. The game will have pplenty of time to get hard. No need to scare away players on the first battle.

Bingo.  I was getting increasingly antsy about how complex the first mission was getting, and then chemical_art came along and basically confirmed what I'd already been worried about.  Sometimes the expert players lead you up the garden path if you let them. ;)  While mostly I kid, expert players are not good guides for knowing how to ramp in a new players.  And for that matter DEVELOPERS are the worst people of all for that sort of thing, which is why I ask you guys. ;)  The only real people who can give feedback on how it will be for new people is the people coming in new at the time, which is why I like to do the staggered collections of first impressions.

In the past we had people going "well the first battle was simple, but I expect it will get more interesting."  Since then the AI and so on has been improved, so it's more interesting anyhow.  But also that first statement is a lot better than "oh god I can't even understand this, run away."  Frankly I have that reaction with a lot of games, too.  There's kind of this sweet spot between "come on, I'm not a child" and "why don't you ease me into this?" that we always try to hit.  It's really hard to hit, but I think we're much better in the ballpark now.

Please don't take me wrong with anyone who disagrees -- I'm not saying your opinion is invalid.  I'm just saying that at the very start, not scaring away players is more important than whether or not a mission is particularly difficult.  Hope that makes sense.
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Offline alocritani

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Re: New version .859 (Squadron Counts, Exception Fixing)
« Reply #7 on: April 13, 2014, 11:42:48 am »
I see the same. This is intended, though - I think.
I don't know...it was just changed few releases ago to make it harder. why making it almost trivial, now?

I caused it.

It needs to be trival cause for new players there is already plenty of things to learn. With the old model you could get game over in 60 seconds on normal. The game will have pplenty of time to get hard. No need to scare away players on the first battle.

Not 100% sure but I understand your idea.

What I found difficult in every dock-with-something mission is to actually dock and stay there while other ships all fire at you from every side. In other mission I simply kill them and then dock, but here I cannot use that approach.

What's your strategy in this case?

Offline chemical_art

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Re: New version .859 (Squadron Counts, Exception Fixing)
« Reply #8 on: April 13, 2014, 12:23:45 pm »
I didn't have a.strategy, because i was a brand new player. I'm not suggesting to change any other mission. But for the first battle for a new player the conflict is just getting familiar with the controls. They aren't bad but you still got to get used to them. So things need to be kept simple.
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Offline alocritani

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Re: New version .859 (Squadron Counts, Exception Fixing)
« Reply #9 on: April 13, 2014, 03:35:27 pm »
ok. but how do all of you manage the docking missions? Do you try to kill everything then dock or you select max-shield and simply "hold on" for 10/12 second close to the platform?

Offline x4000

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Re: New version .859 (Squadron Counts, Exception Fixing)
« Reply #10 on: April 13, 2014, 03:49:03 pm »
ok. but how do all of you manage the docking missions? Do you try to kill everything then dock or you select max-shield and simply "hold on" for 10/12 second close to the platform?

What I do is crank up my shield power, and get in a turn or two before they notice me.  Then crank up the engine power, then set lots of little waypoints in a tight circle around it.  OR crank up engine power and lead them off, then come back and crank up shield power.  In other missions, special abilities also help, but not in this one of course.
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