OK, playing round 2.
The first combat makes sense. Great!
OK, so the solar map runs in real time. That's OK. Paradox games do that all the time. However, in Paradox games, it is very real that sometimes you need peace so your country / population / resources can recover from war, because continous war causes bad things so you need peace sometimes. IF THF follows this model, that is OK. HOWEVER, if you should for the most part do something, I feel unless you press a button (space?) the map should pause so you can examine things.
Regardless of the optimal model, the game tooltip at start should ask "which do you prefer? realtime all the time, or turn paused with the option to skip turns by pressing a button?"
Also, on all paradox games that I remember, the game *starts* paused, so the player can examine their position and figure out how to unpause (and in the process figure out how to repause)
In a break from my usual model, this wasn't bad enough to stop my game, I'm now engaging a pirate baseafter giving a race some space faring tech. I have no idea how this will go.