Release notes:
http://arcengames.com/mediawiki/index.php?title=The_Last_Federation_Alpha_Release_Notes#Alpha_Version_.850Restart steam to force a quicker update if you like.
Lordy. This isn't at all what I had planned to do this weekend, but I had a stroke of insight mid-day Saturday, and so I diverted from my planned course (going for feature-completion on abilities, etc) and instead went into tutorials and interface. Given that there is now less than two weeks until release, and given that the biggest barrier to players was not late-game content, but rather the learning curve of the early game, it simply made the most sense.
Anyway, there is also a lot of other really good stuff here even if you already know how to play. And frankly, if you think you already know how to play, I suggest still going through the tutorials, as there is stuff in there that has not been previously documented anywhere else, and so I guarantee it's new information to you.
This isn't really so much of a "tutorial in the AI War sense" as it is a general gating of mechanics and then telling you about the new mechanics as it gives them to you. I really love games that do that, but most of ours haven't been able to for one reason or another. It's a perfect fit for this particular kind of game, though, so I'm pleased. That said, there are still likely to be places where you go "huh?" I've tried to hit all of the pieces that people have previously mentioned, but there are definitely going to be some gaps. When you find them, please tell me about them.
I will add some more alpha testers, but it's going to have to be in the morning, as I am absolutely exhausted. It's been almost 15 hours straight today on this stuff, after around 12 hours yesterday, so I'm pretty wiped. But I'll be back tomorrow morning, and excited to work on finishing up the last of the new features, as well as the last of the interfaces that are still horrible temp jobs (those are rapidly dwindling in number -- I think I eliminated 3 with this release). Keith is still steadily mowing down your bug reports, and once I finish that last bit of content, I will be as well.
Caveats:1. All of the Operational abilities are still having their ships slaved to your attacks, and I don't intend for that to remain the case.
2. IF SOMETHING IS NOT CLEAR, that is now officially a Big Problem in the sense that our tutorials are "done pending feedback" (hah -- which means "not really done, but not changing until we hear from you about what is still confusing.").
Enjoy!