A little bit of additional perspective:
Other games in which simultaneous resolution happens include Flotilla (turn-based simple order), Laser Squad Nemesis (turn-based complex order), and XCOM-Apocalypse (pause real time with detailed order system), other than Bionic Dues.
This could be just selection effect on my part, but I noted that games that adopt this kind of system generally wants you to delve more time into fewer turns, so that the turn-by-turn decisions you make can be generally more impactful. The 10-second turns+command system in LSN work out to be way too detailed in practice, since you have to account for lots of possibilities in that time, which generally results in up to ~30 seconds worth of orders being issued. Apoc is far more bionic-like but fine-grained. Flotilla uses squads and directional offense/defense in 3D to flesh out a very simple concept.
Comparatively, TLF at this patch is a little thin on tactical depth. It has a lot of holdovers from the twitch elements of schmup-likes, but few of the old RTS trappings. Question is, what do you want to add to it? Making position matter in space appears more difficult in practice than you make it out to be in terms of "solution dropping in your lap a month ago". EDIT: I think for non-Misery players, bullets aren't going to be enough. I speak in terms of game difficulty. As for me, solution space too small.
= = =
On energy management between weapons/shields/repair/ECM/etc....
Starfleet Battles, the table-top version, does all of this very well, but is horribly complicated as a result. Its video-game adaption just streamlined everything into realtime, and the three incarnations of Starfleet Command iteratively streamlined and pared down until you got to III with only a chunk more complexity than space-combat games (Wing Commander/Freespace/etc.)
Knowing what else is out there and how they performed on the markets over the years, I'd advise not going overboard with that kind of management - but I would like the equivalent operational abilities removed from the games and wrapped into this. I haven't suggested it because it frankly wasn't necessary in a schmup-like environment.
EDIT2: Movement changes feel better, consider complexity statement somewhat alleviated until I get more time to play.