Okay, had a look at the latest combat changes in that video.
I'm gonna be honest, when I first heard of the whole switch to "WeGo", I was feeling kind of bummed out about it. This wasn't like the first combat change; the shooter-style gameplay that you'd switched to looked like a blast, and to hear that it was suddenly being replaced by a system that I vaguely recalled looking pretty slow, boring and irritating in other games that used it... I wasn't particularly thrilled by the news, put it that way.
But! Now that I've seen the video, I... won't say whether I think the old style or the new style is better; I couldn't really say - but at least I can now say that the WeGo system is a lot more interesting and fun-looking than it sounded on message board, and I'm not so concerned that you've made the wrong choice anymore. It still looks pretty damn fast-paced, it looks like the feel of combat is still fun, and now you get to end turns with impending doom repeatedly closing in on your ship in the form of about two billion missiles that are mockingly telling you to 'dodge this' (the number may be hyperbole). =3
This said... Not gonna lie, looking forward to that eventual shooter game, too. ;3