Just a note, no release tonight. I am in the middle of working out four different control options for the combat attacking, and that's just not going to be done until tomorrow. As a preview, they are:
1. Fire at one or more selected targets in rotation (when in range; else autofire until they come back in range).
2. General autofire like before.
3. Attack-point like before.
4. Attack-at-angle (to do sweeps while moving).
The controls for enabling autofire are also more friendly.
I have this about 80% implemented, but then I have to pretty up the GUI for it to make it clear, etc, too. This plus the other combat balance changes really makes the combat portion of the game a much more polished and fun beast than in .810, but it's also not quite fully functional yet.
edit: I should also acknowledge that the galaxy map is getting clearer. I know a good deal of work has been done on clarity there, and that there's more to come. It is driving me kind of up the wall that I can't pan through it, though.
Pan in what sense?
Is the 'Command Room' still on the agenda. or has the turn-based combat replaced it?
Turn-based combat replaced it. The only purpose of the command room was to allow for more contemplative combat, and the turn-based approach already handles that.