Here's the release notes:
http://arcengames.com/mediawiki/index.php?title=The_Last_Federation_Alpha_Release_Notes#Alpha_Verson_.101This has a lot of general tweaks and fixes, several new battle controls requested by you guys, substantial adjustments to the speed of battle as well as your ability to control that, balance updates based on your feedback and our testing, and then the next stuff that was on our list anyhow. In that last category, it's mainly enemy combat AI at both a flock (squadron) level, and a fleet level.
I'll be interested to hear what is happening with you, but I am suddenly getting my rear end handed to me repeatedly. Clearly I need to adjust my strategies, although I've not had much time to experiment with it yet.
Coming up next, hopefully tomorrow (but we'll see), is the new "powerup" stuff that really should again make the flow of battles more unique and interesting, both from an offense and defense perspective. A bunch of new ships have also been designed out, and one of them has been implemented already (hypersonic pod). The others will probably wait a bit, because while I do want to get to balancing them sooner than later, we also really want to get you into the wider game (and more people into it), rather than just focusing on the combat practice alone.
Enjoy!