Author Topic: Mini-games?  (Read 725 times)

Offline chemical_art

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Mini-games?
« on: November 25, 2013, 10:56:11 PM »
I was going to write a rant about mini-games ultimately dilute the value of a strategic game in many way (either they inflate the player's strength and thus are a positive handicap, or they are an annoying stick and thus not fun) but I'd thought to ask exactly how they work first.
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Offline madcow

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Re: Mini-games?
« Reply #1 on: November 25, 2013, 11:29:22 PM »
I think the only "minigame" the devs have mentioned as far as I can recall is the actual battles (which they mentioned maybe having auto-resolve similar to total war). There aren't any actual minigames as far as I've seen mentioned, it was just a term I threw out when asking about smuggling for lack of a better term to use.

Offline chemical_art

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Re: Mini-games?
« Reply #2 on: November 26, 2013, 02:34:15 AM »
I think the only "minigame" the devs have mentioned as far as I can recall is the actual battles (which they mentioned maybe having auto-resolve similar to total war). There aren't any actual minigames as far as I've seen mentioned, it was just a term I threw out when asking about smuggling for lack of a better term to use.

That reminds me, I should mention "mini-game" implies many separate events that wildly differ that player interaction, as opposed to the standard "combat" phase of many games. In other words, if the game is "two-phased" as very many 4x and strategy games "a strategic engine vs a tactical one" then I don't consider the tactical game a minigame at all. (In fact, in generic terms, its so par to the course I expected something unusual when I heard minigame.
« Last Edit: November 26, 2013, 02:48:32 AM by chemical_art »
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Offline x4000

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Re: Mini-games?
« Reply #3 on: November 26, 2013, 07:20:42 AM »
Yeah, it's just the combat tactical battles and then the overall strategic stuff. I have considered doing some other forms of minigames just as a fun diversion at some point (well past 1.0), but those would be in the spirit of increasing the sandboxiness/feeling-of-you-can-do-anything. That's a long way off, though, and you raise some good points on it. Might well never happen, Nd even of it did they would be options that could be enabled/disabled (aka how if you hate a minor faction in AI War, you just don't turn it on).

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