To a point I can see where the guy is coming from.
The biggest problem is the spamming of influence or relations generating tasks. Mostly relations between races. It IS possible to basically grind a Federation together right now. Playing it that way is boring as hell.... so I personally aint doin it that way.... and when NOT done that way, the game is very good...nbut currently it's possible. It needs to not be.
That, though, isnt a flaw with the core gameplay. It's more of a balance issue, and frankly it's the sort of thing I expect with a new release like this. It had a good testing period, and alot of testers, but really, we can only catch so many issues during that, and the devs can only FIX so many at that time. And if it's that much of a problem... bring it to their attention! I've found that not just Arcen, but a great many indie devs, are very good at listening to feedback and actually DOING something about it. But they have to get enough of that feedback for it to work, and reviews are NOT the best way to do this in most cases.
What struck me as stupid though was the "I'm so damn smart and good at these because I played this one very different game for 500 hours!" bit. I can say: Yeah, so have I. Not THAT specific game, but I love games like this. Or for the shmuppy side... I could point out a couple of games where I have 1000+ hours in them, but I aint gonna bash that part of the game because of it. Same as I wouldnt bash a full "proper" shmup just because of it being different from those. There's alot of stuff to consider PURELY in the context of the game being reviewed, and that's important to consider. Yeah, you can compare two games, but if you go into it with an "I've done THIS, I'm ultra-knowledgeable about this of course" attitude, it just dilutes what you have to say.
Feh. I usually ignore these reviews myself. THey're not a BAD idea, but I dont care for the stupid voting system much (how do you know those people even read it? As opposed to playing the game for a time, getting frustrated, and going in and upvoting a bunch of negative reviews in response) and generally I prefer video reviews.
I skimmed a few sentences of the review in mentioned, and I agree with the few that I read. In particular, "There is lots of depth in a way, but most of it is irrelevant." What I initially took to be options and depth on first glance, eventually ended up being a fast forward 2x or quick dock to a space station in gameplay. After seeing that, I haven't played since release or the day after. Waiting for things to get refined.
The fast-forward 2x bit is simply how dispatches work. The options themselves still have the depth; the fast-forwarding is just so you can see what happens in that time. As opposed to some games which would instead just give you a screen saying "Hey, you're done, 20 months have passed!!!
" and then a big list of stuff to read through. The options still DO the same things, regardless of how they;re represented. .....and if you compare it to other similar games, fast-forwarding is VERY common in those (like in Paradox's stuff).
As for the docking bit... yeah, some of those missions need work. I've already addressed that in extreme detail elsewhere though, so we'll see what happens with that.