Warning: I probably sound unappreciative and overly critical. Ignore that. I'm always like that when I first play a game.
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Title screen music reminds me of old JRPGs. I like, but for the wrong reasons, I fear. Lots of ship sprites floating by int he background - space seems awfully crowded. Their designs seem to be aesthetic instead of functional, nothing to reinforce the idea that those are supposed to be spacefaring vessels. Oh well, such is Sci-Fi.
Story seems to be purely nominal, as per the usual with Arcen games. Nevermind, on we go.
Tutorial fight. Controls and flow are reminiscent of Leviathan Warships or Stellar Impact. Feels most like Drox Operative, but less intuitive. Lots of little fliers around, pretty chaotic - no way to tell which are the primary targets. Generally no idea what all those little things are. Don't know what's a threat and what's not, probably need more experience with those enemies. AI War was the same; don't know what's dangerous until it kills you.
Flying circles around the enemies is trivially easy. No threats after all, but neither do I kill the targets. Having the minigun autofire at small targets, I get rid of some them at least - but their spawn rate seems to be higher than the rate at which I can kill them. I notice that I fail to kill the capital ships because I need to switch weapons. Stupid me. I switch, blow one up, and the fight is won.
This first battle didn't feel very good. No challenge from the AI, unsatisfying controls, no apparent tactical options other than kiting. I'll blame that on it having been the tutorial.
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Off to the strategic map. I dick around for a while, looking at charts, reading tutorial messages and surveying my options. Apparently right now the obvious thing to do is smuggling technology before they discover it on their own. I do so.
Aaaand that was stupidly easy. I just flew straight through all the supposed obstacles, onto the drop zone - I wouldn't even have had to fire a single shot; my shields easily tanked through with only 50% lost. Once again, no challenge. Playing on normal/normal, mind you. Getting extracted automatically upon mission completion also irks me as exceedingly simple, but eh. I guess other approaches were tested and found lacking.
I get a brief on technology. Smacked in the face with a giant chart. Ow. That hurt a bit. But it's easy to digest after the first impression, just a standard who-got-what affair. "Laser Pistols" and "Vibroblades" as a prerequisite for ground warfare. I sigh. Cliché everywhere, and no military tactics in sight, but once yet again - such is Science Fiction.
And more of that, too - upon closer inspection of the races populating the solar system, I notice that they conform practically universally to the standard Sci-Fi races template. Alright, alright, I'm nitpicking, and it's things nobody but me cares about - back to gameplay.
Another smuggling mission. Let's get some Burlusts into orbit. This time I get stunned by a laser turret. Finally! Resistance! Thrills! Oh no, I just shot it and now I can fly straight onto the green circle. Mission won, auto-extract. Off we go. Since the 5000 credits are supposed to be a lot of money, I look for the next smuggling opportunity...but now it says that I'll ruin my relationship with the Burlusts if I do it again. Ingrates.
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I decide to bank on a more reliable ally, called the "Skylaxians". Names, gentlemen. Names. Their smuggling mission seems just as easy, but this time I try to shoot the turret before it gets me. I notice that my ship flies faster than my shots do...lol wut? I try to manoeuvre my way past, but I have no idea how to tell the ship to fly two curves in one turn. I know it's possible, but neither the tutorial nor any on-screen clues tell me how to do it. Oh well. Off into a wall of turrets, autofiring all the way, and onto the green circle. No difficulties encountered.
SPECIAL ABILITIES UNLOCKED, it tells me. Battles will grow harder, it adds, and much rejoicing was had. FLAGSHIP CUSTOMISATION UNLOCKED. So it's Drox Operative now? Sorry, sorry, I'll shut up about that.
Raiding a pirate convoy. Feeling a little overpowered, I rush in and fly straight through them - turns out that counts as boarding, and I steal all kinds of miscellany in doing so.
I actually take damage in this battle! Spamming special abilities to nullify incoming fire seems to work, as my shield recharges after two turns of doing so. I also find out that pressing ESC lets my plot a second curve within a turn. Nifty. Still, the battle is extremely chaotic, with all those colourful, slow-moving projectiles and lots of small fry moving about. I essentially just fly circles around the enemy and exploit my superior firepower.
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Enough for now.
Recommendations:
- Make it more obvious that one can in fact plot multi-part movements in a single turn, and how to do so.
- Clean up the battles a little, so one can actually see what's going on.
- Make the early-game battles and the tutorial a fair bit harder.
Again, sorry about the tone. It always takes me a while to warm up to a new game.