Okay, so, with all of the balance-related talk on here currently, and also with all this new content that has quite a lot of combat additions, I thought this might be a good subject to bring up, as it's been bugging me for awhile.
Currently, some of the weapons that players can get just.... well, arent exactly of much use. What I've found myself doing alot of is using the minigun to hit anything that has no shields, and the energy shot thing to hit anything that does.... and that's about it. Third weapon is usually Mass Driver, but I use that mostly to knock out missiles or particularly dangerous groups of oncoming shots, as opposed to actually attacking ships with it.
When I try out other weapons... such as experimenting with the spreadshot earlier.... they just dont seem to do all that much, and it's right back to the original pair.
Now, I dont think those two weapons are overpowered. They're not exactly slaughtering flagships left and right (though the minigun can tear up smaller ships at a decent rate). My feeling on it is that the other weapons are all underpowered, and could do with some sort of boost, or something. To give them purpose and all, as right now, they really just dont seem to have much.
So, I'm curious, are there any other thoughts or opinions on this particular issue?