Well, this is taking longer than I expected, go figure. I have the science and manufacturing stuff completely balanced, at least to my satisfaction that it is release-worthy. I'm really proud of the changes with both of these, because the science is much more sensible and has a better flow, and the manufacturing is soooo much clearer now, including better centralized views of ship construction rates, etc.
The purpose of science labs and manufacturing outposts is way more clear and definitive now, too. They always had a purpose, but it's now a lot more... tangible, I guess you could say. Before they gave you a bonus, but it was a little more slight and it was something you could get other ways and it was not super obvious the difference unless you looked. Now it's really blindingly obvious what is happening, and the results are immediate and clear, and I like that.
The ground troop stuff and the ship strength stuff is what I'm embroiled in now. My initial translation of all the multiplicative stuff to first-pass additive functionality was done last night, so I thought that I'd have a quicker run through these changes than I have. But I've wound up adding extra internal mechanics to help the races be more individualized and act properly, and to keep things balanced, and to have a proper flow throughout the game arc, etc, etc. There are a few new technologies in there, for instance, relating to manufacturing.
So that refinement process has been like 90% of the work, as it turns out, whereas that work I had done with just the initial conversion was only 10%. Last night I was estimating the conversion as being closer to 75% of the work, and so you can see the difference.
As part of the ground and ship strength stuff, you'll also be really ecstatic to hear that they will be getting the breakouts of where their powers come from, like the manufacturing and science have had for a long time. That was a really needed feature in general, and it's also something that I just frankly can't really do my balance and testing work without having, now. Sometimes I get a strangely high number and I can't tell why without seeing all the components of what is in there. I guess you can relate, eh?
Anyway, if today is any indication, I
will be done with this sometime tomorrow. I feel like it's an incredibly better game with these changes, so it should be worth the wait. Thanks for your patience!