Author Topic: Many buildings very weak  (Read 1029 times)

Offline Warpstorm

  • Newbie Mark II
  • *
  • Posts: 19
Many buildings very weak
« on: April 24, 2014, 04:04:48 pm »
Many of the buildings seem to have abilities like "increase Medical by 0.01 per month".  While this does build up over time, many of these take multiple years before they really kick in.  It may take game years to shift the ratings by even one point.

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: Many buildings very weak
« Reply #1 on: April 24, 2014, 04:27:48 pm »
I agree that buildings are very weak. I find it much more efficient to do dispatch missions rather then help with missions.
Life is short. Have fun.

Offline GC13

  • Full Member Mark III
  • ***
  • Posts: 204
Re: Many buildings very weak
« Reply #2 on: April 24, 2014, 04:56:10 pm »
And that's saying something. Or at least it is for me: I rarely use the +RCI dispatch missions.
Furthermore, it is my opinion that Hari must be destroyed.

Offline NichG

  • Full Member
  • ***
  • Posts: 125
Re: Many buildings very weak
« Reply #3 on: April 24, 2014, 05:37:05 pm »
I have a feeling that the expected duration of games as far as in-game time was very different than what it's turning out to be given the tactics that players are discovering. If you imagine that everything was intended to be done with dispatches, and that taking e.g. 40 months to research something is a reasonable move, then some of the small numbers make more sense (mining rates are another example of this I think). But I'm getting the feeling that games tend to be much shorter - maybe 10-15 in-game years?

It'd probably be useful for rebalancing things to actually survey the player base and see how long games actually last, to figure out e.g. the net RCI effect a given building will have over the course of play.

Another thought is, for buildings like the University that give +RCI/month, what if instead the numbers were bigger but they saturated - something like +1 Economy/month so long as Economy is less than 20, otherwise +0.1/month.

Offline GC13

  • Full Member Mark III
  • ***
  • Posts: 204
Re: Many buildings very weak
« Reply #4 on: April 24, 2014, 06:00:32 pm »
Ten to fifteen years? Really? My last game lasted thirty-five in-game years, and felt like everything progressed at a reasonably quick pace. Can you record video and audio? I'd like to see you play, and hear you explain as you go along.
Furthermore, it is my opinion that Hari must be destroyed.

Offline galdor123

  • Newbie
  • *
  • Posts: 8
Re: Many buildings very weak
« Reply #5 on: April 24, 2014, 07:17:48 pm »
At the moment, it seems possible to ignore many of the mechanics. I did not even look at these RCI values in my last game. It ended in 3010 with all the races in the federation. I mainly did two things: set up trade routes to get races to like each other, and earning credits to get them to do stuff (join the federation/convince others to join the federation). Earning credits through fighting AFA seemed by far the most efficient way.