I'm not sure this would work, or if it simply opens too many problems, so i thought i would ask if re-spawning your player ship (making the player more of a player than a character in the game) if it would lengthen, or make for different or deeper strategy plays? Without simply failing and having to start over, having the player step back and pick up the pieces and continue might be interesting? Or penalize the player for each failure, say remove all built up credit and have the player just lose ground, even serious ground, but still have the overall same issues and problems and mature environment of a game still around them.
Instead of scrapping that and going back to starting over at the beginning again.
Thoughts?
-Teal