Author Topic: Fights have too few casualities?  (Read 2673 times)

Offline Draco18s

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Re: Fights have too few casualities?
« Reply #15 on: April 20, 2014, 08:43:07 pm »
Quote
My ship has an orbital bombardment ability, but I can only use it when fighting ships that are present in orbit.
You should also be able use it when raiding for tech (or any mission over that planet).

Oh I can, but I never want to.  Because I'm in orbit over a friendly planet, why would I bomb them?

Offline GC13

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Re: Fights have too few casualities?
« Reply #16 on: April 20, 2014, 08:45:33 pm »
Quote
My ship has an orbital bombardment ability, but I can only use it when fighting ships that are present in orbit.
You should also be able use it when raiding for tech (or any mission over that planet).

Oh I can, but I never want to.  Because I'm in orbit over a friendly planet, why would I bomb them?
That is a completely different problem than the one you initially described.
Furthermore, it is my opinion that Hari must be destroyed.

Offline chemical_art

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Re: Fights have too few casualities?
« Reply #17 on: April 20, 2014, 08:51:34 pm »
My ship has an orbital bombardment ability, but I can only use it when fighting ships that are present in orbit.

Which is basically "never"

Should be recategorized to have the ability to directly lower the population of the planet if used in combat. You have 8 races that over time can research some really advanced stuff, there should be a Tech that allows you to create a cannon to bomb a planet from space, like in most 4x games.



Alternatively, if you are really going for the kill, have the option to aquire / steal biological weapons that you yourself can use. Obviously would hurt relations across the board amongst the good races, but why not have the option?
Life is short. Have fun.

Offline Draco18s

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Re: Fights have too few casualities?
« Reply #18 on: April 20, 2014, 09:06:38 pm »
That is a completely different problem than the one you initially described.

The initial problem I described is being unable to use it because the defending planet (that I want to bomb) never has any ships for me to attack, so I can't go into tactical combat and use the skill.  Using the skill anywhere else makes no sense.

In any case, through a lot of pause/play action I managed to tag the planet a few times.

Combat ends before the orbital bombardment doodad DOES anything (the skill produces a unit that just sits there).  At least as far as I can tell.  Then the summary at the end makes no mention of "bombing our planet" or "killing our citizens."

So...awesome.

Offline Draco18s

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Re: Fights have too few casualities?
« Reply #19 on: April 20, 2014, 09:11:18 pm »
Also yeah, see the Burlust planet?



At one point its population was down to 3M.  Now it's at 3B.  It's been under constant attack from the Skylaxians since 3005 or so.  The Burlest don't even HAVE ground millitary tech.  They have bomb shelters and ion cannons.  That's basically it.

Offline Faulty Logic

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Re: Fights have too few casualities?
« Reply #20 on: April 20, 2014, 09:12:24 pm »
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Combat ends before the orbital bombardment doodad DOES anything
That's why I suggested raiding for tech (against the enemy planet). The mission doesn't end until you dock, so you can bomb them however long you want.

If they have no tech for you to steal, pay one of your friends through the nose to give them said tech.

If warheads can't solve it, use more warheads.

Offline Draco18s

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Re: Fights have too few casualities?
« Reply #21 on: April 20, 2014, 09:32:17 pm »
pay one of your friends through the nose to give them said tech.

Given that my goal right now involves raising the funds to get the Skylaxians into the Federation:

No.

I need 75 freaking thousand credit for that.  OTOH I have 45,000,000* voting proxies with the Peltians and nothing to spend it on.  Their deals are like "10 proxies" or "50 proxies" and "oh by the way, we like you more too, so have 15 back."  Before I even started manipulating them I had 3000 proxies and I don't even think I've spent half that many despite colonizing all of their moons trying to find a trade deal between them and the Andors (ended up paying off the Boarines to get the respecive like-values above 50--the personal interference cap).

Credit is actually really hard to come by.  Despite having as much as I need for the usual tasks (hiring security--which hasn't helped in the slightest--and scientists) income is incredibly slow.  I just spent 60 months constructing fleet ships for a race and netted just over 5 grand.  I can't find anything that pays better (well yes, in terms of game-time blowing up ships pays more, but per-real-time-minute: no).

*Ok, ok, only 45 thousand.

Offline Azurian

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Re: Fights have too few casualities?
« Reply #22 on: April 20, 2014, 09:46:46 pm »
Imagine  a Planetary Bank  that can earn 10 percent yearly interest  on your Credit. Different races have different Bank properties and in times of War of they really need money,  you can earn like 25 yearly interest.

Or you can take out a loan,  but if u don't pay loan sharks come after you.

Galactic Civilizations 2 has lots of buildings that can be converted to TLF. Like Slave Pits.
« Last Edit: April 20, 2014, 09:48:26 pm by Azurian »
PLEASE REPORT FEEDBACK TO MANTIS IF YOU WANT THEM TO SEE IT!
http://www.arcengames.com/mantisbt/view_all_bug_page.php

Offline Draco18s

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Re: Fights have too few casualities?
« Reply #23 on: April 20, 2014, 09:48:22 pm »
Bombed the planet from orbit during a science raid (had to gift them FIVE techs to get one I actually wanted, will need to gift 14 more for another, due to requirements).

That did....


Nothing.


Offline Faulty Logic

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Re: Fights have too few casualities?
« Reply #24 on: April 20, 2014, 09:55:13 pm »
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That did....


Nothing.
Are you sure? It displayed that same error for me even after I successfully slagged a planet.

If it did, indeed, do nothing, then I'm sorry.
If warheads can't solve it, use more warheads.

Offline Azurian

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Re: Fights have too few casualities?
« Reply #25 on: April 20, 2014, 09:57:42 pm »
Did you see it said ERROR? You should submit to Mantis with save.

PLEASE REPORT FEEDBACK TO MANTIS IF YOU WANT THEM TO SEE IT!
http://www.arcengames.com/mantisbt/view_all_bug_page.php

Offline Draco18s

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Re: Fights have too few casualities?
« Reply #26 on: April 20, 2014, 10:14:26 pm »
Are you sure? It displayed that same error for me even after I successfully slagged a planet.

If it did, indeed, do nothing, then I'm sorry.

Planet went from 4.1b population to 4.1b population.

Yeah, nothing.

Offline Histidine

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Re: Fights have too few casualities?
« Reply #27 on: April 21, 2014, 12:44:40 am »
My experience that huge attacker armadas can very quickly be attritioned out of existence even with constant reinforcements from home, while the 1-3 defender armadas just sit there laughing (either they're not taking much damage at all, or they can replace their losses faster than they can suffer them).

Offline th_pion

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Re: Fights have too few casualities?
« Reply #28 on: April 21, 2014, 05:39:08 pm »
seems like nobody has my problem but feel free to use my thread for discussing your problems anyway...

Offline Draco18s

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Re: Fights have too few casualities?
« Reply #29 on: April 21, 2014, 05:42:42 pm »
seems like nobody has my problem but feel free to use my thread for discussing your problems anyway...

On your problem:

Are you sure that A and B are actively fighting one another and not simply teamed up against C?