Author Topic: Maybe "fleet" could come back in lightweight form?  (Read 1071 times)

Offline Professor Paul1290

  • Sr. Member Mark II
  • ****
  • Posts: 395
Maybe "fleet" could come back in lightweight form?
« on: March 12, 2014, 01:17:09 am »
This one is probably going to be very iffy so out there for discussion it goes.

I'm starting to think that maybe a controllable fleet ships could be brought back somewhat, though in more limited form and in a way that doesn't clash too much with the new combat.


Perhaps portion of the the player ship's firepower and shielding coming in the form of a regenerating "drone swarm" that only takes keybind orders like "escort", "attack target", "dock/deploy", and maybe even a "focus" (like a weaker/cheaper Operation Raptor) and a "shield" (stay between me and the target). Maybe they'd only attack targets within a certain range and would generally act an extension ship instead of separate units that maneuver independently.


It doesn't have to be like that of course, but there are probably some ways you could potentially salvage some elements from the previous combat to give the new combat little bit more depth and to differentiate it a bit more from a straight top down shooter.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Maybe "fleet" could come back in lightweight form?
« Reply #1 on: March 12, 2014, 02:29:27 pm »
That's a tricky proposition, honestly.  The complexity goes up a lot there (for the player, I mean).  It's something that would be fun to explore in an expansion -- oh so fun -- but I'd rather shy away from that in the main game if possible.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Professor Paul1290

  • Sr. Member Mark II
  • ****
  • Posts: 395
Re: Maybe "fleet" could come back in lightweight form?
« Reply #2 on: March 12, 2014, 05:02:29 pm »
Going more in-general rather than this particular topic for a bit, I think there isn't that much to worry about with upping complexity for the player at this point given the nature macro-game.
If some complexity is going to scare away a player then they're going to have problems with game already given the genre rest of the game is in.

Returning back to topic, I'm not sure if this increase the complexity for the player by that much as a lot of similar "light squad strategy" elements in other games tend to be semi-optional by nature. Most of the time if you don't like fiddling with it you can just set them to "escort", "follow me", or whatever the equivalent is in that game and leave them be, then make up for it by fighting better yourself.