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I normally like to see one difficulty in a game in which everything is at "normal" values.
I don't mind asymmetry if it's baked into the context of the game, such as AI war.
I found most normal battles to be pretty easy, though assassins/AFA got me a few times.But hard is really punishing, to the point where it detracts from the fun quite a bit.Would it be feasible to add a midpoint difficulty?
Quote from: Mick on April 17, 2014, 05:37:14 amI don't mind asymmetry if it's baked into the context of the game, such as AI war.True, but that's a different story.
But I don't want to be the chosen one