I was looking into setting up the next poll. However, I don't feel much has changed since 1.016 in addressing the things that I find most lacking. I can put up the next poll, but I don't think the outcome will be very different from this poll.
Status update based on my observations.
- Arcen was busy with other things.
- Last Federation Forum activity is null, active forumers have moved back to AIWars for the most part. Very little new blood.
- Mantis activity has dropped to a couple of entries per day.
- I don't think this pattern of forum activity is a sign of a healthy increasingly popular game. I think they are the characteristics of a dead/dying game.
- I find myself not interested in playing, for the same reasons I've previously described in thread and in the forum
- A relatively common theme in Arcen reviews and forum posts is that they have great core ideas, great fundamental engines, but then drop the ball when it comes to compelling gameplay.
- I've owned Bionic Dudes for a while and finally got around to finishing a game.
- I played Normal/Normal, the introductory setup.
- I initially found it great fun.
- But it got very tedious after a while.
- I actually skipped 25 game turns by attacking Radar Outposts (whatever they are called), just to end it. I also didn't upgrade my bots for those turns. That's essentially half the game.
- Part of the tedium was equipment comparisons. After every battle, equipment levelled up. So I had to see if 4-20 items were better than what I had.
- Part of the tedium was the required upgrades that didn't actually do anything, but I still had to spend so much time working on them. Hacking is a great example. I had to continually increase the hacking points I possessed just to be able to open the locked doors. That required me to find builds that kept up with the doors or just ignore the doors (I did this eventually). Gameplay didn't change, I just needed bigger numbers to fit the door bigger numbers.
- High attack enemies made shields pretty pointless. I can't take 2.6k hits, so I have to kill at range.
- Mech designs were based getting better weapons: more aoe, more damage, more range, more shots
- In the end, I used my 52 sensor range epic science mech to wake everything up. Then my level 30 or 40 turrets to kill everything. Or rely on friendly fire. Or rely on my epic siege mech using its AOE 13 Ammo 3 Plasma cannon. Then clean up with my epic assault bot with range 13 1.5k damage laser rifle.
- I don't have any interest in playing again, there weren't really interesting choices.
- Is this just the natural outcome of relying on procedural generation?
- I think this is similar to how tLF is working out. I experience lots of tedium and very few interesting choices.
- Getting information on the solar system is easier and more intuitive now, but I still want rate of change information.
- Making changes is still awkward. Either I can't do anything to effectively move things in the direction I want or I can, but then...
- Player impacts are still dwarfed by the RNG, especially when it comes to events. As it stands, a century of work can be lost in a single event, so why bother with working?
Hmm, it's worth keeping in mind that much of this is going to be very subjective, differing much from one player to the next.
Bionic Dues, for instance. I never got bored with it. A tactical roguelike that also has an overreaching "metagame", and tons of customization? Yes, this one's right up my alley. I can understand how the equipment part might be boring for some, but I tend to get into that part. Heck, a LACK of that is one of my biggest problems with many games that use RPG-ish elements. The Final Fantasy series is the best example of what I mean: Every game I've played of those, and I mean *all* of them... including the very first... were done in such a way that equipment choices just didn't matter. When you got to certain spots, you simply upgraded to the next tier of stuff.... that's it. You didn't need to do much beyond that, you also didn't need to concern yourself with, or at all know, your characters' stats. That, to me, is very boring. If a game is going to have all this equipment and stuff to use, make me THINK about it.
As it is, I have over 100 hours in that game. My only issue with it is that there's some major balance problems that pop up on the highest difficulties.
Similar to Valley 2 and Skyward, for that matter, as neither of those got dull to me either.
It's worth noting though that Bionic Dues in particular suffered from a very specific problem: Alot of the tactical/strategic depth absolutely falls apart on lower difficulties. I play exclusively on Expert or Misery. Stuff like spamming turrets and waking everything up at once, as you mention? It doesnt work. A great many turrets are sometimes needed to kill exactly *one* bot, depending on which type it is (particularly bosses). Even powerful turrets with high trap level though can be utterly wrecked in those modes. And waking up many things at once is utter suicide, yet it's almost always impossible to NOT wake up more than just one or two at a time. In my current game, I'm only about... say, 7 missions in? If that. The strongest damage I can muster for a single blow is just over 300. But there are already enemies that have nearly 3000 HP. And enough power to 1-hit kill most of my guys. AND they come in swarms. AND they can be buffed. And that's on Expert, not Misery. So yeah... simpler strategies just have no effect at all there. It requires alot more complicated ideas in order to have a chance at not being exploded. But the game defaults to Normal, and this can give people a certain impression of it. People getting bored over "simplicity" because easy and simple tactics tended to wreck things was a common complaint that I heard many times.
Granted, that's not really the core issue for THIS game, but still, I wanted to mention it anyway.
As for regulars vanishing, that again could be due to anything. From what I've seen, the forums here tend to quiet down heavily just a bit after release for a given game. AI War seems to be the exception, but then that game is also downright monstrous, with massive content expansions coming out rather frequently.
In my case, I tend to be active when one of two things is happening: 1, actual testing, as the best input I can give is always balance based, depending on the game and the specific content (only the combat stuff for this one). And 2, to try to answer questions as best I can for new players after a game releases. Typically though I find myself doing that more on the Steam forums than here.
....also I cant play this right now, that isnt helping. This is the bad time of year for me when the pain gets nasty, so currently I cannot use the damn mouse very well. Controller-based games only right now. This is just as irritating as it sounds. Has me in a bad mood (worse than usual, anyway) so I've been near-silent on most every forum I go to.
Once the expansion here is ready for testing.... or the next actual game, whichever that turns out to be... or both at once (yikes), I'll be posting very frequently again, one way or another.