Author Topic: Congrats guys, you did it - Center stage = )!  (Read 2929 times)

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Congrats guys, you did it - Center stage = )!
« on: April 21, 2014, 01:55:20 pm »
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,511
Re: Congrats guys, you did it - Center stage = )!
« Reply #1 on: April 21, 2014, 01:57:02 pm »
Yep! That coupled with the TB video have pushed the game up to 9 on the top selling charts!

Offline Logorouge

  • Hero Member
  • *****
  • Posts: 514
Re: Congrats guys, you did it - Center stage = )!
« Reply #2 on: April 21, 2014, 01:58:44 pm »
Wow. Now that's very very nice. Top banner, mini-banner, new release list, top 10 sellers list... the game is everywhere!

Offline krok

  • Newbie
  • *
  • Posts: 4
Re: Congrats guys, you did it - Center stage = )!
« Reply #3 on: April 21, 2014, 10:55:01 pm »
It's been the latest new release over the entire extended Easter weekend. You can't pay for that kind of exposure, especially when most releases disappear off the first page of "New Releases" within hours these days. I kinda feel bad for the Raetikon guys for example, their game was on page 3 within 24 hours of release because a whole raft of old re-releases were posted that day.

Offline Vinraith

  • Hero Member Mark II
  • *****
  • Posts: 806
Re: Congrats guys, you did it - Center stage = )!
« Reply #4 on: April 21, 2014, 11:28:53 pm »
I'm really happy to see this going so well for Arcen. It's a great game from a great developer, it's nice to see that recognized for a change! :)

Offline DrFranknfurter

  • Full Member
  • ***
  • Posts: 116
Re: Congrats guys, you did it - Center stage = )!
« Reply #5 on: April 22, 2014, 12:59:20 am »
The developers at Arcen are humble, kind and polite- They list those that helped report bugs or otherwise inspire each and every change as well as reading and posting regularly with lengthy and thoughtful comments,
They are extraordinarily dedicated and hardworking - Just look at AI War, it's had more than 17.65 changes per week, every week, every month, every year for... what nearly 5 years now? (numbers from the postmortem post) and that's after the first year and a bit where the number of changes were 10x as high per version. They never rest, it's never "ah, good enough" but always "How can we do better? what would be more fun?"
They are willing to experiment as well as being creative and skilled enough to handle just about anything that comes at them or any challenge they give themselves.

I hope the sales let a wider audience see just what these guys can do, have been doing and will continue to be doing tirelessly. Also, I hope that funds will be sufficient to warrant and budget significant expansions and entire new games. I don't think there's a limit to the amount of additional fun that they can add, even when a game starts off being amazing. I've had fun so far and look forward to more and more. Thank you.

Offline Cyborg

  • Master Member Mark III
  • *****
  • Posts: 1,957
Re: Congrats guys, you did it - Center stage = )!
« Reply #6 on: April 22, 2014, 09:13:57 pm »
Good job team!
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
http://www.arcengames.com/mantisbt/

Planetcracker. Believe it.

The stigma of hunger. http://wayw.re/Vi12BK

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Congrats guys, you did it - Center stage = )!
« Reply #7 on: April 22, 2014, 10:18:40 pm »
Thank you very much, everybody!

We've had an incredible string of luck with this release, to be honest.  As has been pointed out, the Easter weekend was an enormous win for us, and not something you can pay for.  Goodness.  That was huge.

Other aspects had a bit more to do with the game or the marketing materials.  Certainly Total Biscuit and the other press saying such awesome things was a combination of luck (that they liked it, and that they took the time to find out, and that they took the time when we needed them to take the time) and the game being something worthwhile. 

We also got a suuuuper extended marketing run (that is still going) with Steam purely because our clickthrough rate for the little icons for The Last Federation were basically double the global average on Steam.  I can't say anything about specific numbers as that is under NDA, but basically Steam now has algorithms that look and see how well people are responding to seeing your little button thingy on the main page, in terms of the ratio of people who click them to those who see them.  Ours was abnormally high, so we wound up getting extra promotion out of that because of that.  The only three things that can mean is:
1. There may have been some prior awareness among players from the press, which led to click-throughs.
2. The name "The Last Federation" was exceedingly effective at making people click in.
3. The little blue planet background plus logo was high-contrast, drew the eye, and got people to click in.

Because that tiny image, the name, and the price and discount, were literally all that the click-throughs were based on.  Bionic Dues, for instance, fared horribly partly because of the name, I think (well, Tom Chick certainly has expressed that he feels that way in no uncertain terms, and I think he's probably right).  Now that we have the big rotator banner, that gives us more room to work with, and the press quotes (there are now two) help with clickthroughs.

Apparently the combination of trailers and marketing text also really did a good job, as well.   Thanks to you guys for first tearing apart my marketing copy and then eviscerating the first trailer.  Those things really make an impact in terms of conversions of people who are just learning about the game.  And all of that has nothing to do with the game, sigh.

Then of course we also have the various other reviews, and player reviews, and by and large those have been exceedingly positive.  Not without some thorns and thumbs-downs, but one can never please everyone.  Still, we're working to please more people with each release, in particular trying to hit the largest complaints as fast as possible this week.  I think that that activity probably also has something to do with the conversions to sales with people who visit the game page, because for the first time that sort of activity is now visible right on the actual storefront page for us, which is a huge win; previously that was always invisible unless you happened to come to our site, which most potential customers do not.

So this has been kind of a mixture of all sorts of luck, preparedness, more luck, a good game, more luck, excellent new features on the Steam platform, more luck, and good guesses on our part.

Some fun stats:
1. Today we've earned more than we did with any of the other Steam promotions earlier in this year for AI War for 75% off for a week, or Valley, or whatever else.  I don't mean release through today, I mean just today itself.  And actually it's like double what a lot of those other promotions earned.  People are really responding to this game.

2. This game has already outsold Bionic Dues something like 3x, and is approaching 1.5x the combined Skyward and Nihon package.  Compared to Tidalis and Shattered Haven it's obviously no contest.  In four days the game is also about halfway to the total earnings of Valley 1 plus 2, and is also now halfway to the break-even point where we actually start making money on this title (it was expensive to make, but seems to have been worth it).

3. Doing expansions at this point, plus the planned free content, is a no-brainer at this point.  And I'm just elated, because I'm still overflowing with ideas for the game.  There's not any one area that I particularly want to expand the game: there are dozens.  Expect the first expansion to launch in June, and then another very late this year.

4. We are not going to forget about AI War or the SHMUP title.  I don't expect to make much money on the SHMUP title, but it will be cheap for us to make and we can probably break even on it within a reasonable timeframe.  And it will be a fun game, it's something I want to play.  Where exactly we fit the next AI War expansion in this year is still a question mark in light of the breakout success of TLF, because we're now having to kind of juggle.  But there definitely will be an expansion this year, most likely in the middle of the year.


I really hope that this keeps up a bit so that I can stop worrying about money so incessantly.  Arcen owes me so much money at this point in back-pay, heh. ;)  I basically worked 2012 for free, and thus far for 2014 I've put in more money as investment into the company than I've earned back out of it.  Doing that sort of thing has really drained my ability to have financial safety nets, which has been a big source of stress for a long time.  Keeping a smaller staff and thus smaller expenses helps a lot, but we also have to actually turn a profit on games aside from just AI War.  So this has been like the heavens just opening up for me in a lot of ways, and saying "yes, actually, you can keep doing this."  Some days I was starting to wonder. ;)

My intent with the money beyond obvious compensating staff is to build up a reserve so that we're not constantly running up against insane deadlines all the time just because we're running out of money again and again.  That's been the constant story of Arcen for as long as the company has existed, and it's time for that to stop. I was always pursuing a growth strategy before, but now it's time to pursue a stability strategy instead.

Anyway, sorry for the wall of text.  Thanks for the well-wishes folks, and I'm really relieved and still kind of in disbelief at this point.  I keep waiting for the other thing on your foot to drop. ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline GC13

  • Full Member Mark III
  • ***
  • Posts: 204
Re: Congrats guys, you did it - Center stage = )!
« Reply #8 on: April 22, 2014, 10:23:42 pm »
I'm so glad to hear that taking on such an amazing concept for a game is paying off for you. Since an expansion is certain at this point, can you talk about what you want the expansion to add? Do you already have any ideas, or do you at least know in what vague sense you want the expansions to affect the experience?
Furthermore, it is my opinion that Hari must be destroyed.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Congrats guys, you did it - Center stage = )!
« Reply #9 on: April 22, 2014, 10:34:54 pm »
I'm so glad to hear that taking on such an amazing concept for a game is paying off for you. Since an expansion is certain at this point, can you talk about what you want the expansion to add? Do you already have any ideas, or do you at least know in what vague sense you want the expansions to affect the experience?

We had dozens and dozens of ideas that we just had to set aside because frankly 1.0 was already huge enough and there was not time for all that.  Dozens is actually understating it, there are probably 150+ distinct ideas.  Some of them are so large on their own that they really would require multiple expansions to fit them all in, anyway.  The same was true for AI War: a huge portion of the stuff in The Zenith Remnant was stuff I'd been planning since prior to 1.0 of that game.  With this game, the list is actually a lot longer than the one we had when AI War launched, partly because the world here is just so much more robust.

With TLF, I want to do a mix of not just my ideas, but also those of players, so I'm kind of waiting and seeing before announcing anything for sure.  I really like the banking ideas that are proposed in mantis, for instance; not something I thought of, but it could really be something very cool if built out right.  On the combat side, I want to have more quests, abilities, and ships to provide increased variety.  Including some "higher level" abilities" that you only run in to later in the game, so there's more of a sense of progression there.

A big part of my focus will be on the solar map and the grand strategy portion of the game.  I know that I definitely do not want to add any more races at this time, perhaps not ever.  There really is not a need to do that, as there is so much more depth that can be packed into the already-large number of races that we have.  Overall I want to have at least one major new subsystem along the lines of how Religion was added in a Civ 5 expansion.  That was something that is not required, but it was this totally new thing to manage, with its own awesome opportunities and perils.  There are a number of potential candidates for such a subsystem, and right now I don't know which one would be first, or if something even better will come up in the meantime and wind up being the first thing.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Castruccio

  • Sr. Member
  • ****
  • Posts: 323
Re: Congrats guys, you did it - Center stage = )!
« Reply #10 on: April 22, 2014, 10:58:11 pm »
Concerning the SHMUP: I wonder if releasing a fly by night, left over code, quickie non-strategy game after releasing a deep strategy title like TLF  would alienate your new customers and damage (cheapen) your brand.  The SHMUP genre has some nice entries on PC (Ikaruga, Jamestown) from people who put as much thought into making SHMUPs as Arcen does into making strategy games.  If the SHMUP tanks or is only mediocre you not only damage your brand, you potentially damage TLF and AI War sales.  The name "Arcen" is now synonymous with complex strategy games.  Why risk making it synonymous with mediocre shooting games?


Offline Azurian

  • Full Member
  • ***
  • Posts: 120
  • Space is a beautiful place
Re: Congrats guys, you did it - Center stage = )!
« Reply #11 on: April 22, 2014, 11:36:52 pm »
For expansion I want to see a RCI value for Culture.
The story is now set like 150 years in the future and interstellar travel is discovered and the Federation broke up. The goal now is to form a local Interstellar federation with dozens of uncolonized planets surrounded by a handful of suns. The races... Race to colonize the planets, while the challenge is to keep the Planetary governors happy or they will proclaim their independence.
« Last Edit: April 22, 2014, 11:39:05 pm by Azurian »
PLEASE REPORT FEEDBACK TO MANTIS IF YOU WANT THEM TO SEE IT!
http://www.arcengames.com/mantisbt/view_all_bug_page.php

Offline kosmoface

  • Newbie Mark II
  • *
  • Posts: 23
Re: Congrats guys, you did it - Center stage = )!
« Reply #12 on: April 23, 2014, 03:00:32 am »
Arcen is known for thinking outside the box. Making a strategy game and then a SHMUP is perfectly in line with that. You also diversify your customer base, which is not bad. Not all TLF owners will buy a shmup, that is also true. But hey, there is still Bionic Dues to buy, for most of the TLF owners.

Oh and I think a big part of success is the game concept paired with Arcens excellent image. People know bugs will be fixed and features will be revised until perfect. So there is no regret shelling out the money, if unsure. It is the third patch already, which is proof that Arcen is linke people say it is: a company that cares about their games and customers.

 Last but not least, spacegames seem to be Arcens forte.  ;D And I am very glad all is going well. Must have been an enormous pressure.

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,511
Re: Congrats guys, you did it - Center stage = )!
« Reply #13 on: April 23, 2014, 08:54:45 am »
Personally I'm HUGELY looking forward to the SHMUP alpha -- selfish, but I just want to see what Arcen can do in one of my favourite genres. If the title is going to be your typical mediocre shooter then I agree, why bother, but I'm pretty sure Chris and Keith have some interesting gameplay twists up their sleeve to make their title stand out. If Arcen had stuck with strategy only games then I wouldn't be on the boards now, as I got introduced through the Valley series, so doing different genres can be good for diversifying your fanbase. As long as the game doesn't stink, things should be cool, I think.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Congrats guys, you did it - Center stage = )!
« Reply #14 on: April 23, 2014, 09:58:37 am »
In terms of the SHMUP, I don't think it's "fly by night."  I also have some pretty unique ideas for it that will make it stand out in the marketplace, I think.  I don't care to say what those ARE just yet, but I am almost positive nobody has ever done them before in that genre.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!