Preface - This is gonna be a pretty big chatlog from irc. ill try to highlight some of the relevant stuff in bold or something.
[20:03:35] <Lumby> so, am I the only one here who thinks the combat in TLF is bad
[20:03:40] <Lumby> like, not 'mediocre'
[20:03:59] <Lumby> but 'the game would be improved if it were removed entirely, and the other systems revised to account for its removal'
[20:04:16] <Echo> No, I agree. It's kinda bad
[20:04:31] <Echo> Not bad enough that it couldn't be fixed
[20:04:34] <Echo> But bad
[20:05:26] <~Lancefighter> is it that bad now
[20:05:32]
<Lumby> I feel like it's complex, but there's no real depth to it - the optimal tactic never really changes from 'kite while using the weapon the game tells you to', and dong anything else is stupid because one loss = game over[20:05:32] <Echo> Yeah
[20:05:42] <Echo> This exactly
[20:06:07] <~Lancefighter> would you say that is because the enemies are always vastly superior to you in raw firepower
[20:06:18] <Echo> As I learned repeatedly last night as well, pretty much evry fire mode is useless and hsitty
[20:06:25] <~Lancefighter> rofl
[20:07:09] <Echo> The enemies being strong is part of it, but I'd also say there's a huge lack of things to do. Like Lumby says, just pick strong weapon and kite around until you win, which usually takes damn forever unless you feel like microing your guns
[20:07:27] <Lumby> If they're superior in raw firepower, it's generally because they outnumber you by like hundreds to one
[20:07:52] <Lumby>
to the point where it's too visually busy - it's a pain keeping track of enemy shots, enemy ships, neutral ships, and the trajectories for all these things[20:08:06] <Echo> That too
[20:08:20] <Echo> Which is also why the fire mods are all utterly useless
[20:08:53] <Echo> In auto fire, you shoot too many things to be effective. In target mode, you have to sit there clicking every single tiny dot or you won't shoot anything, which makes big battles too hard, etc
[20:09:32] <~Lancefighter> target mode should default to auto-fire if the target is not available
[20:09:46] <~Lancefighter> (and auto-fire uses a similar logic to ai-wars smart target finding thing)
[20:10:03] <Echo>
Yes, and auto fire is crap because there's no way to prioritize targets, so when there's like, 100 fighters buzzing around I spend a whole turn taking precisely one shot at everything.[20:10:27] <Echo> If I can even hit anything because ships fly faster than projectiles.
[20:11:14] <~Lancefighter> ah right
[20:11:46] <Echo>
It would be nice if I could drag select an area, or auto pick all enemies of a certain type or something.-------
(this issue fixed with re install easily. ALso wonderfully off topic)
[20:12:39] <~Lancefighter>
https://www.dropbox.com/s/kr8rbfmqljbn6zd/Screenshot%202014-04-19%2020.12.26.png [20:12:39] <~Lancefighter> hm
[20:13:28] <Echo> Oh, do you have issues with his games in Windows 8?
[20:13:38] <~Lancefighter> oh no, i was just too lazy to get screenshot to work in fullscreen
[20:13:51] <~Lancefighter> (i cant get hte game borderless windowed no matter what i try, but thats unity's problem)
[20:14:19] <Echo> I don't know if it's Windowblinds or what, but none of his games like working. As in, I have to run them in window mode to even be able to click anything, and even then it's janky.
[20:14:50] <~Lancefighter> sounds like a unity thing? do you know of any other unity games that work without issue?
[20:15:16] <Echo> It's only his games I've noticed so far, but I don't know if I've run anything from unity since I switched to 8.
[20:15:21] <Shiro-Ichida> Ugh I thought the Andors were supposed to be peaceful!
[20:16:21] <Echo> But yeah, I've barely played any of it, but the combat frustrates me and isn't fun so far. I'll have to actually log into the forums for once
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[20:16:38] <Shiro-Ichida> but I never have any trouble with swarms of fighters
[20:16:52] <Shiro-Ichida> I just spam scatter cannon to clear screen -> kill shields -> beam to hull
[20:17:12] <Shiro-Ichida> IDK, combat seems fine for me EXCEPT for when enemies are literally faster than your bullets
[20:17:23] <Shiro-Ichida> That gets kinda...dumb.
[20:16:30] <Shiro-Ichida> Huh combat would probably suck if I didn't just spam tons of scatter cannon
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(slightly changed line order to maintain continuity - Issue posted on mantis already)
[20:16:27] <~Lancefighter> rofl so super minor problem from the start
[20:16:31] <~Lancefighter> racal ship choices are terrible
[20:17:37] <Shiro-Ichida> How are the ship choices terrible?
[20:17:49] <~Lancefighter> sec
[20:18:01] <Echo> Some of them are just completely worthless
[20:18:04] <~Lancefighter> where does arcen put screenshots..
[20:18:28] <Shiro-Ichida> Which ones? The carrier?
[20:18:42] <~Lancefighter>
https://www.dropbox.com/s/tbliius58fdzwaj/Screenshot_2014_04_19_20_17_18.png[20:18:46] <~Lancefighter>
https://www.dropbox.com/s/x799dwsyf1lya6f/Screenshot_2014_04_19_20_17_41.png[20:18:49] <Echo> I don't remember. I went through a few of htem last night and only didn't get wrecked with a few
[20:19:04] <~Lancefighter> take a look at the description for each of those
[20:19:07] <~Lancefighter> and let me know if it seems right
[20:19:32] <Shiro-Ichida> uh
[20:19:37] <Shiro-Ichida> That does not seem right.
[20:19:39] <Echo> Is it just me or are their HPs identical
[20:19:42] <~Lancefighter> rofl
[20:19:44] <~Lancefighter> yeah
[20:20:02] <Shiro-Ichida> Well, that's rather comical.
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Back to regularly scheduled combat discussion!
[20:20:52] <Shiro-Ichida> What got you wrecked?
[20:20:58] <Shiro-Ichida> Actually what difficulty are you playing at?
[20:21:05] <Echo> Normal
[20:21:25] <Shiro-Ichida> Combat seems pretty much trivial for me, except when you get the AFA guys and WTF there are like TWENTY OF THEM and they're stronger than the navy ships o.O
[20:21:35] <Echo> And anything that didn't have high volume shots because all the swarming crap you can't do anything about with some ships
[20:21:57] <Shiro-Ichida> Hmm. Did you power to engines and run away?
[20:22:16] <Shiro-Ichida> You have to dodge tons of fire or you just die horribly.
[20:22:18] <Echo> Most of the time I just go full power to shields and engines and just sit on the science stations and don't bother fighting because the enemy flagships you either can't hit, or they have such stupidly high HP you can't dent them
[20:22:59] <Shiro-Ichida> Okay, that's...weird. Are you using the right weapons?
[20:23:03] <~Lancefighter> uh do you guys mind if i paste some of this chatlog onto forums
[20:23:05] <Shiro-Ichida> I can usually kill a flagship in 3 rounds
[20:23:11] <Shiro-Ichida> Not at all.
[20:23:18] <Echo> Go for it
[20:23:41] <Echo> yeah, my first game the first fight took 20 minutes because the enemy flagships were too fast
[20:23:44] <~Lancefighter> thanks
[20:23:57] <Echo> And their fighters were soaking all my guns so I had to sit there in manual fire mode microing all my targets
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tl:dr
Okay so after all of that wonderful pasting, there seems to be osme basic conclusions - Combat feels very.. One dimensional. People are basically saying that at some point you just point your ship in the opposite direction of the enemy and use whatever gun your tooltips say to use, while using 'focus fire' on a specific target. Other concerns include visual noise being literally everywhere, and that the controls you are giving to your ship dont really matter particularly much.
And a little bit of discussion about not liking the current system of perma-death. People in irc seem to like the idea that you get ejected into space with an escape pod and have to rebuild your ship or something, with some sort of full ship loss, but not game-ending. (full ship+all cargo+maybe some credits+ surge in anti-federation ideas seems to be a well liked proposal)
Not really super formatted or anything, just kinda wanted to post this as a base of discussion here