Moving towards the end of alpha, I am getting the feeling that the special abilities need another balance/bugs pass. Since we cannot cycle through them in battle anymore, the strengths/weaknesses really stand out.
I did not want to file a bunch of new Mantis tickets on things that were mostly my opinion, to speak up if you agree/disagree with my comments, and post any of your own balance/bugs/ideas (and Mantis links if they exist).
Hopefully we can help the devs by coming to a consensus about what is most important to get done with special abilities before release. Then we can get them into Mantis.
gravity missile - bug? if is does not hit a flagship, it does not explode for much damage?
nuke - bug? if is does not hit a flagship, it does not explode for much damage?
- bug? you do not lose any influence for ruining environment using nukes (
0014151)
stunner - bug? does not always stun all enemies within its range (
0014152)
virus - bug? does not always convert all sm and med ships in range (
0014152)
- idea: increase range of effect to make it more useful (
0014052)
operations - bug? spawning ships increases the fire rate of all enemies in many directions, making it harder instead of easier.