Author Topic: Anyone else want to bring back timed dispatch?  (Read 3739 times)

Offline ptarth

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Re: Anyone else want to bring back timed dispatch?
« Reply #15 on: July 15, 2014, 05:00:23 pm »
Really though, addressing this should be simple, and not demand any large effort.
For the dispatch options start with the normal (1 to XX months) options in the drop down box. However, add a new option as the default which is "infinity" (or until I run out of money, or continuous, or your label of choice). If you want to do it for 5 months, great, just choose 5. If you want to do it for 3, whatever, just choose 3. If you want to stop it when you want, choose infinite. Everyone's happy, and minimal work required to make it happen.
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline nas1m

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Re: Anyone else want to bring back timed dispatch?
« Reply #16 on: July 16, 2014, 02:12:22 am »
Seconded.
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Offline MaskityMask

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Re: Anyone else want to bring back timed dispatch?
« Reply #17 on: July 16, 2014, 04:41:06 am »
Eh, I still don't feel like there should be option for EVERYTHING that existed in old versions. I mean, these games go through lots of changes, imagine if there existed an option for each of removed/changed thing to be restored? Like why not just get used to new way? Otherwise we might as well have option for federation points still existing

Offline Histidine

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Re: Anyone else want to bring back timed dispatch?
« Reply #18 on: July 16, 2014, 05:14:32 am »
Text box input (<=0 means infinite) would probably make more sense.

For extra fun, make it support float values.

Offline Misery

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Re: Anyone else want to bring back timed dispatch?
« Reply #19 on: July 16, 2014, 06:25:04 am »
Eh, I still don't feel like there should be option for EVERYTHING that existed in old versions. I mean, these games go through lots of changes, imagine if there existed an option for each of removed/changed thing to be restored? Like why not just get used to new way? Otherwise we might as well have option for federation points still existing

This isnt truly a gameplay element though... this is more of a UI thing.

If I want to do a 12-month dispatch, I can still do a 12-month dispatch.... the difference is I have to stop it manually at that point.  The effects of the dispatch also does not change... really, the only change is the whole "cant see in advance what it will do in total", which for me at least leads to nothing but really obnoxious trial-and-error, which I hate doing.  Right now it's not exactly encouraging me to play further into it.  Definitely at odds with my non-existent patience.

Offline nas1m

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Re: Anyone else want to bring back timed dispatch?
« Reply #20 on: July 16, 2014, 06:38:50 am »
This isnt truly a gameplay element though... this is more of a UI thing.
This. Couldn't have put it better. No issue to argue about in my book ;).
« Last Edit: July 16, 2014, 06:53:37 am by nas1m »
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Offline MaskityMask

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Re: Anyone else want to bring back timed dispatch?
« Reply #21 on: July 18, 2014, 01:56:28 pm »
*shrugs* I guess so.

Offline Gelatious Cube

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Re: Anyone else want to bring back timed dispatch?
« Reply #22 on: July 20, 2014, 02:40:03 pm »
I like the new system better. It makes more sense. The previous timed dispatches made it kind of a no-brainer that you would spend months and months building certain races up, and even getting paid while you do it.  :o

Offline Misery

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Re: Anyone else want to bring back timed dispatch?
« Reply #23 on: July 21, 2014, 01:47:33 am »
I like the new system better. It makes more sense. The previous timed dispatches made it kind of a no-brainer that you would spend months and months building certain races up, and even getting paid while you do it.  :o

This current version does the same thing.

Only with irritating trial-and-error to figure out where to end for the result you want.   The only actual result is that it ends up taking alot longer in real-time.  Which is even more irritating.  I honestly havent touched the game since I messed with the version that had this change in it.  I dont have the undying patience necessary to deal with it.


Besides, from a logical point it doesnt actually make any sense.  Why would the Hydral enter a contract of that sort where the end date is "at some point, we really didn't research it well, so we're not sure" when he's got all sorts of really important stuff to do?

Offline Gelatious Cube

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Re: Anyone else want to bring back timed dispatch?
« Reply #24 on: July 21, 2014, 04:25:01 pm »
It doesn't actually do the same thing. The things you get paid to build up on timed dispatches now are less powerful and the rewards are smaller. You have to pay to do the dispatches that actually make a big difference, now. Maybe we have totally different playstyles or something, but the new patch is a huge upgrade IMO.

Offline Misery

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Re: Anyone else want to bring back timed dispatch?
« Reply #25 on: July 21, 2014, 07:07:45 pm »
It doesn't actually do the same thing. The things you get paid to build up on timed dispatches now are less powerful and the rewards are smaller. You have to pay to do the dispatches that actually make a big difference, now. Maybe we have totally different playstyles or something, but the new patch is a huge upgrade IMO.


That has nothing to do with the timer aspect, though.  THOSE are actual number-changes.

But it has no bearing on how the game handles the thing that leads TO the results created by those changes.

In other words, those numbers would be exactly the same as they are now wether the "timed" element was there or not.  No different. 

Again, the one and only difference is that it's now annoying trial-and-error VS "just pick number of months".   What exactly each month DOES and affects is irrelevant.  This is pure interface I'm speaking of here, not gameplay-related numbers.  Not concerned with the gameplay bit;  that's fine.   I"m concerned with the irritation of how the game currently lets me HANDLE the gameplay element.   I'd rather not have to keep reloading the game to get the results I want just because it wont let me say "Do this action for 12 months, that'll get me what I want, since it says I'll get/lose exactly this much of this thing if I do it that long, and that's the right amount".   Instead it's "Okay, let's try 12 months.... nope, not quite right, reload, this time I'll stop it at 20 months.... nope, that's too much, reload.... 15 months? .....nope, STILL not quite right, reload....".  Either that or look at the numbers and actually do math, and.... yeah, there's a better chance of the sun suddenly turning into a donkey than there is of me voluntarily sitting down to do math.  Wheras the previous incarnation would just have you select a number of months, and tell you "This is how much you will earn/pay.  This is how much of such-and-such will occur during this time".  It doesnt matter at all what the numbers it was telling me are.  Again, purely a UI thing. 

Heck, one of the biggest complaints with the game overall that I've heard is "it doesnt give the player enough information".   THIS is an example of that.  It's not telling you what these different numbers are going to do, expecting you instead to just sit through the dispatch, stop at some arbitrary point that you likely already decided on beforehand, and THEN look at the numbers to see if they did what you want.  Not a good thing.  This change actually makes the game give the player LESS useful info than before, when it needs MORE. 
« Last Edit: July 21, 2014, 07:14:42 pm by Misery »

Offline Teal_Blue

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Re: Anyone else want to bring back timed dispatch?
« Reply #26 on: July 22, 2014, 10:33:35 am »
I agree with Misery.

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« Last Edit: July 23, 2014, 05:12:51 pm by Teal_Blue »