I'll get to the solar map feedback soon enough, but first:
Combat, this has achieved perfection. At least by my book, no further alterations are necessary. Though, if expansions should become a thing with this game, and I sure as heck hope it goes that way, a few added enemy ship types would be pretty good. The current ones have good variance but more is not a bad thing!
I dunno how many people here have seen the highest difficulty, or the kinds of movements and such necessary to get somewhere in it, and because it's bloody awesome, I'm going to put up a video of a battle in it later tonight. It's easier than me explaining things.
Suffice it to say though, the top difficulty has earned it's name. Though it depends on the battle; if enemies are more focused on your allies, it's a bit easier to not die, but you of course then have priority selection to worry about. But it gets... interesting.... when they're all focused on you.
EDIT: Ok, no, not QUITE perfect.
More testing and I ran into a problem that I'd figured would show up sooner or later: Lack of abilities can make a battle take a REALLY long time. Not a good thing.
I'll have a video of the lunacy up soon enough, but.... First battle of the game, and it takes **50** minutes. This being because I had to do EVERYTHING without using any abilities whatsoever.
I havent tried the smuggling missions yet, but I"m guessing they are so much worse as to be unplayable. I'm expecting AT LEAST 3 times the amount of time needed to beat this mission.
Seriously, these should be turned on for anything that isnt a Burlusk warlord battle. Not having them doesnt so much increase the challenge as it does simply increase the time needed.
As much as I enjoy playing on this difficulty, these simply take too long for it to be viable. The smuggling missions will take bloody forever... Granted, missions AFTER this shouldnt be TOO much of a problem, but still.
There's also the issue of enemy flagships having WAY too many fighters of various sorts to spawn.... it almost seems infinite.
EDIT: Mantis ticket for this issue here:
http://www.arcengames.com/mantisbt/view.php?id=13951