.852
First try of the game after solving some problems with Avast! Antivirus
1. Looks nice, nice music as usual. Quick start, Normal-Normal. Intro is nice, though I can read faster than the text was appearing, so I will be pushing hurry up every time now, which is a little annoying.
2. First Battle:
--Why is a nuke listed as my most damaging weapon after I take down the shields with the energy blaster. I didn't know I had a nuke.
--See first screen shot. I am moving, then clicking the missile shield nearby using energy blaster, but it still shoots at the ADC Calvary at the top of the screen instead?
--It is not totally clear from the beginning what is a flagship and what is not. It would be awesome if you could hover over the objective bar at the top, and it would drop down into a list of all the objective units, then you could click on any one to zoom to it.
--The "First Encounter" text at the end of first combat seems late, if it is describing events that already took place.
--A bigger close button near the middle of the screen would be convenient for the battle summary page.
3. Solar Map
--Looks sweet, planet tool tips are good, but kind of text heavy.
--When I zoom out, it is the right size for the whole solar map, but when I pan, I can still go so that I cant see any planet. I would recommend a smaller rectangle that defines the window position if you zoom out far enough.
--While I was just still looking around, the Skylaxians somehow became spacefaring? Missed opportunities?
4. Peltians
--I click Peltian planet, that moves me there, ok. Left clicking the Peltian icon does nothing. Right clicking works to interact. Maybe a hovertext explaining if someone tries this?
--Missing localization on race screen, see second screenshot.
--Aha! Missions are at the bottom of the screen under "local actions"
--Smuggling spacefaring to them. Having the icon of the drop zone up on the objectives bar would make this easier to know what I'm looking for, or consider my previous suggestion about listing objectives where clicking one will zoom to it.
--For the mission, my plan is to loop around, pick up speed, then zoom onto the drop zone without firing. This mostly works, except I'm stopped abruptly by some kind of weapons fire. A scrollable list of all the damage you have taken and the type would be nice on the side.
--"Preparing to withdraw, sir! Turns remaining before calculations complete: 5" This seems off since it lets me withdraw immediately after getting to the drop zone.
Ok, enough for one post ;-) More later.