Release notes here, relating to the non-main-game changes, such as they were:
http://arcengames.com/mediawiki/index.php?title=The_Last_Federation_Alpha_Release_Notes#Alpha_Verson_.700Okay.So there's some things to know.
1. Firstly, we made a lot of changes to the solar map stuff recently, so there is broken stuff all over the place. It's not horrible in the sense that you can't play, but this is Round 0 big time -- please report the issues as you find them, and we'll fix them quickly. Please do not get huffy or annoyed with us about this, though, because frankly this is what you signed up for.
2. In some cases there will be some things where you might go "did they test this at all!?" And the answer to that is "yes, but then they changed a bunch of stuff around it, and have not had time to re-test." If we wanted to spend the time re-testing, we wouldn't be able to get you this for another week or more. And frankly having more people banging around on it is a lot easier in terms of ways to find stuff.
3. You will likely find some balance issues, some minor and some severe. See #1. We changed how combat worked very substantially (no more fleet levels, among many many other things), and the amount of testing we have done to make sure that all makes sense in the new model is light. We've been mainly testing to make sure that the user experience is as clean as we can make it (relatively), and that the solar simulation itself is working properly. So there may be some things that are off. Combat encounters used to be much faster, for instance -- so if the amount of BP you are gaining from contracts feels glacially slow, for instance, then it's probably related to that at least in part.
4. We changed how the time system works in the game not that long ago, to something more thematic and easy to understand. That said... that caused a bit of a mess under the hood as we had to straighten out literally three different time models and get them into one. I think I've gotten most of that sorted out, but if you see things like events happening so quickly they are annoyingly fast, etc, then let me know. Events and actions were happening about 3x and 8x faster than I meant them to tonight, and it took me a while to hunt up why that was and fix it. All seems well now, but I figured I would mention it just in case.
5. There's a bunch of GUI polish still needed on various secondary screens, as noted here:
https://docs.google.com/document/d/15rzBesR85AbPUT78m_SaZDwmBvcZySLsaZw8c1ZR9fc/edit If it's already on that page, you don't need to tell us. If it's not on that page, please tell us. Quite a few of the interfaces are final-quality or nearly so, particularly the ones you use the most (well, politics and contracts aside). But some others are rough visually. We'll be chewing through that pretty fast this week.
6. There are some parts of the game that are likely not explained well enough. Haha, that's actually a joke. The "likely" part, I mean. There ARE parts of the game that are not explained well enough. A lot of the last two days has been spent on getting game text in to explain all the things that never had to be explained until now, and so a huge amount of that is done. But there is still some placeholdery text in some places (the reasons you can't undertake a contract at the moment is the biggest one), and some that are too vague in what they tell you (there is a specific list on the above document, all related to actions), and there are some contracts themselves where you probably need more info other than just the name of what it is and then the literal results. If you come up with something you think we don't know about, particularly meaning it is not on that document above, PLEASE tell us!
7. All of the above said, please don't let that scare you off.
There are a lot of sawhorses and tarps around, but damn if I'm not having a blast playing this, myself.
Hope you do as well, and thanks for helping us polish things up. We're shooting for a release on the 24th, which might sound crazy given the above statements, but you'd be surprised how quickly a lot of things can come together. This is our biggest game ever, and so it's taken us a while to get to this point, but we're in the home stretch now in my opinion. And if we're not ready by the 24th -- well, then we won't be releasing on the 24th. But we're going to try our hardest for that, for sure.
Enjoy!