Not even just a matter of auto-resolve (which I dont use). Even on the difficulty level I'm at, these guys are seriously way too easy. They just cant put up much of a fight. They seem like they should be boss-level encounters (but not on the level of the Obscura), since Hydral tech is really useful in all sorts of situations.
Though yes, I can see why a super-short auto-resolve would also be a problem. It seems to me like they kinda need a rework overall. And I dont really mean in terms of attack patterns here, though that's one way to do it. It just.... I dunno, it needs something more. That mission type should feel like you're heading into quite the dangerous and risky area, on your way to acquire powerful lost technology from a defeated race... it's such an awesome scenario, but the current structure of it doesnt lend itself well to that.
Most battles in the game really do work out pretty well at this point, but.... yeah, there's still a few that could do with changing.
The Burlust Warlords are scheduled for that, at least. Not immediately though. Still two Obscura left to go, and those two will take awhile. The Warlords wont be nearly as tough as the Obscura though.
And the Spy Probes.... ugh, I've had problems with those for awhile now. That entire mission structure (smuggle tech) could do with a total overhaul. I'm sure the creative minds at Arcen here could probably come up with a new and awesome way to do that, yep, if they should think it's a good idea.
I forgot what else I was going to say.