I don't like the squadron idea. the amount of micro in making sure ALL of my fighters in making sure then they are already in the right spot is just as much micro as selecting certain ones to use such ability. However, it doesn't come with the benefit.of.tactical flexibility. Better to just naked them eexplode on death automatically and be done.with it.
I have to disagree.
Currently, if playing normally as it is when the AI is being tough, you already have to do this..... but only sort of. This isnt Starcraft, you're not going to be getting units into EXACTLY the right spots for exactly the right situations, this being because they wont hold the heck still, the damn things. You can of course give them direct orders, but it'll be about 2 seconds before they're out of position, and looping back around, or something. Only the snipers seem to actually hold still ever.
Not to mention that it depends on the ability, really. Abilities done in the way that SC does them often DO require intense precision. But that's because of the nature of the game. Example, maybe snipers can have some sort of "barrage" ability (either coming directly from them or the flagship, whatever). Which would just, I dunno, triple their firing rate for a short time. They dont need to be in exactly specific spots for something like this, and you dont have to be super specific about targeting when using such a thing unless that's your playstyle.... you really dont have to do much different at all. Are your snipers already firing into the general area where you want some extra damage done? You just activate it.... and that's it. Let them do their thing then while you deal with something else. Same with something like, I dunno, some special laser attack. Tell the squadron to do it, and each one will do their part as they reach the spot. There's little need for them to do it at exactly the same time.... it's no different than attacking normally. The amount of micro put into attacking normally is up to the player. But usually you can just tell them "go here, attack this" and then you dont have to pay attention to it, because this isnt SC and it doesnt need to be hyper perfect.
There's all sorts of ability ideas that could work like this. The "click it once and let it be done" idea as opposed to Starcraft's "obsessed with micro" style.
Whereas something like on-death effects.... THAT could get irritating depending on the effect. And I can think of several ways to highly abuse the idea of ships that cause AoE explosions when they pop, or similar abilities.
While I have nothing against Starcraft, frankly I think that game kinda poisoned the genre as a whole, as alot of developers seem to think that doing abilities or special combat effects that way is the ONLY way. When in fact there's so many other ways it could be done so that it requires hardly any micro, or none at all.
And on top of that, it wouldnt be a bad idea to have something like this give these different ship classes more ways to stand out from each other. Currently, I dont think they're doing that quite enough.