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A few thoughts after my first play through (and questions!)

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Mcrone:
Hello everybody, First off I want to thank the devs for making such a detailed game, I just started a game with the new dlc after not playing it for about a year and got completely sucked into it. After I completed the game, I ran into a few things that I thought here would be the best place to discuss.

1. Is the Pacifiers party for the Andors glitched? I didn't destroy any bases that formed over the course of the game, and when I tried to "pacify" a base and make the Andors take in the refugees, it said there were no picket ships available. If that is not a glitch, how do I make the Andors construct picket ships?

2. Speaking of pirates, I had 8 bases by the time by game ended, and they never formed a Pirate empire, I may have contribuited to this by always defending my outpousts, as they always went for them even when they only had a singe ship. Do I have to be willing to give my by outposts to make a pirate empire form? And from what I could tell, the best way to make pirates is to destroy the Medical, Economy, Environment, and Public order on the planet for the wanted pirate type, is this correct?

3. what is the best way to make ethnic minority's spread? Aside from Andor pacification, in my game I saw some Peltians move to the Andor planets, some Skylaxians move to the Andor planets, ( although they quickly died of plague) and Andors moving to both Peltians and Skylaxians planets. I kinda role-play, and the idea of ethnic minorities on all the federation planets Is a cool idea for me, so what is the best way to encourage "migration"? (is there any benefit for racial minorities on planets at all?)

4. It seems the plague event that happens when the Medical stat is high is a bit overpowered. Example: My Peltians have a crazy number of 10 billion citizens, they get the engineering plague by accident event, the entire population drops to around 3 million, not billion. I usually cant do anything because it decreases the population per month, and at crazy numbers. Is this working as intended, and if so, what is the best way to counter it?

5. For the Boarines, is their other ways to get them to like people beside attitude buildings? I could never get them to trade, even with solar unity, and what is the best way to make them not hate everybody's guts?

6. I almost forgot about this, it seems the Evuks bribing meter was broken. I got a guy up to 100% bribed, and he would never change, even if I used more bribing items. Is this a glitch? or is there a thing I have to do to trigger a opinion switch?

7. Oh also, what is the best way to get money? I was always running short by the endgame and could not afford to spam scientists/ manufactures from the black market.

Sorry for such a long list of questions, but I just finished a 10 hour marathon game that I got completely  sucked into all night, and just wanted to get these questions off my chest in time for my next game. Thanks in advance!
I also want to thank the devs for making such a great game.

Edit: added question 6/7

ptarth:

* I can't actually address most of your questions.
* Boarine attitudes - There is a dispatch that improves the relations between 2 races, Laud Race from another Race that has friends, start trade routes with the Boarines with another race, Admiration bonus for others with all positive RCI (maybe).
* Money - Friendly dispatches that allow you to use your manufacturing skill are the most profitable regular action (e.g., build buildings or build station). You can get a high initial boost from giving everyone spacefaring technology. You can scam pirates by worsening the RCI sliders of a planet to make more pirate bases and then do the friendly kill pirate base mission.

Captain Jack:
1. Can't help there, sorry.

2. I think the number of pirate bases needs to be really high. 8 isn't very high.

3. Pretty sure you make people want to move by lowering the emigrants RCI in one (or more) categories and having another planet with higher stats. The races might also need friendly relations.

4. Sounds like early beta SBR.  :P Pretty sure it's not supposed to be that bad, that's a mantis report.

5. You need to have other races initiate trade. Some Andor/Acutian actions could also help.

6. Not broken, but I'm pretty sure there's a delay built in to most attitude changes to prevent you from spamming bribe items until everyone does what you want.

7. Expanding usable land area. Uplift isn't bad, but usable land can make you hundreds of thousands of credit.

Tolc:
Wait, you actually can get the Boarines to trade with other races? That's the first time I hear that....

Sorry, but I can't help you with the rest of the questions, because I never had those things happen to me so far.

Mcrone:
Thanks for the responses guys. This really helps me out.
A few addition questions though, I was trying to do a game after my previous one, and my first game involved getting all the "Good" races planets RCI up and making them like one another. I mostly nuked the Burlust and Thoraxians whenever they tried to attack somebody. This forced me to simply make all the other races crush them when I finally made the federation. What is the best strategy to get all the races into the federation, for example, not completely destroying my reputation when I defend races from the Thorxian/Burlust fleets?
Also I was wondering if any future development is planned on this game at all? I know the developer has moved on, but a DLC came out recently, so will more be coming eventually?
Thanks for the previous advice!

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