Author Topic: XBox One Controllers, Other Fixes And Tweaks  (Read 2703 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
XBox One Controllers, Other Fixes And Tweaks
« on: January 27, 2016, 02:35:49 am »
Original: https://arcengames.com/xbox-one-controllers-other-fixes-and-tweaks/

Two more updates for you today -- thanks for everyone who was giving us feedback with these! 1.006 and 1.007 are, in a lot of respects, not the most exciting releases. However, they do completely rework the underlying input system to have greater compatibility with more gamepads, and in particular the XBox One.

There are also a couple of new enemies from community member zharmad! If you're interested in doing modding and additions and submitting them, a reminder is that we vet all those and potentially make tweaks before we include them in the official game. It's a very curated process, so you don't have to worry about quality drops or anything like that.

THAT said, the modding capabilities are completely open and you are free to do a total conversion or whatever else you want that doesn't get integrated into our main branch. By all means please do! But a lot of folks are creating a piece of content or two that they then feel like would fit in the main game proper, and that's the bit that we curate with a keen eye.

More to come tomorrow, both in terms of polish and in terms of some other new features and content from our own staff. :)

Oh, and thanks again for your support! Your positive steam reviews are helping to get the game noticed a lot more, which really means a lot to our ability to continue this sort of thing long-term with the game. We still have a major visibility problem with the game (our own fault for coming out of nowhere), but it seems to be improving.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: XBox One Controllers, Other Fixes And Tweaks
« Reply #1 on: January 27, 2016, 02:38:21 am »
I feel like the controller update made it feel a lot tighter on my setup.. I can really feel the difference in it.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Castruccio

  • Sr. Member
  • ****
  • Posts: 323
Re: XBox One Controllers, Other Fixes And Tweaks
« Reply #2 on: January 27, 2016, 02:55:58 am »
Did you remove the ability to adjust the dead zone of the analog stick in this last patch?  I can't find it anymore and my dead zone is way to small on an xbox 360 controller.  I.E. I would like to make the analog stick slightly less sensitive, but the slider to do that is now gone.
« Last Edit: January 27, 2016, 03:04:11 am by Castruccio »

Offline KingIsaacLinksr

  • Master Member
  • *****
  • Posts: 1,332
  • A Paladin Without A Crusade...
Re: XBox One Controllers, Other Fixes And Tweaks
« Reply #3 on: January 27, 2016, 03:34:23 am »
Ooo, thanks for reminding me. I had an experimental version of keybindings for the Steam Controller during beta. I've now published an updated version for public use. It mostly uses the left pad for 8 direction movement and the right pad for mouse usage. It works pretty well too but your experience will vary I suppose. I'd link it but the only thing they give us is an ID: 609393661. How...helpful.
Casual reviewer with a sense of justice.
Visit the Arcen Mantis to help: https://www.arcengames.com/mantisbt/
A Paladin's Blog. Long form videogame reviews focusing on mechanics and narrative analyzing. Plus other stuff. www.kingisaaclinksr.com

 

SMF spam blocked by CleanTalk