Oh god.
Pieces.
You can blow them to pieces.
And they break apart.
<3
There's another game out there that has a similar model, blanking on the name. Somebody will recognize it though, here's one of the cooler things I did:
The rotation effect is actually an illusion. You can't make a piece change z-depth.
The only problem with
that particular game was that any given piece could only have 1 parent. And if that parent got distroyed all of its children were immediately disconnected. So large ships had structural flaws you could exploit to instant-kill them. So for like
this monstrosity, those spine-pieces are all parent-child from the front of the ship to the back. And there's only or or two pieces between them and the exterior, but if you break the spine, the entire back half of the ship falls away and taking with it 90% its firepower. Then you can just attack the back-end of what's left and ignore all the armor sections making up the prow (every single one of those small triangles on the front is a separate piece, one of which normally made up an entire WING of a regular sized unit, yeah, that barge is HUGE).
Oh yeah, and
this one where I make it look like one piece isn't moving, because it's actually moving against its own parent's movement, to give the illusion that it's one thing (the spinner) has two parents. I forget if its the horizontal bar or the vertical one that's the child of the other...