General Category > Starward Rogue
Version 0.800 is now out! (Holy moly lots of new stuff).
Pepisolo:
--- Quote from: zharmad on January 09, 2016, 09:48:02 pm ---The room you fight the Hunter miniboss in is a little small. Well, I had a lot of trouble until I learned there's a sprint key and you can run 100% of the time.
--- End quote ---
Only one miniboss room has been created so far, once a few more are in, I can put the boss into a larger room. You're definitely supposed to have a lot of room to run around in when fighting him.
Castruccio:
Maybe this was mentioned somewhere else, but what do ability points do?
Pepisolo:
--- Quote from: Castruccio on January 10, 2016, 02:12:38 am ---Maybe this was mentioned somewhere else, but what do ability points do?
--- End quote ---
Ability points are sort of like a currency you can spend to unlock items each run -- it's a bit misnamed I think, if it were called Equipment points, or Gear points or something it'd be better I think.
In other news I will be toning tuning The Hunter down a bit ASAP, he's a bit tough.
donblas:
- Banshee are flipping crazy, and probably need toning down. Like I'd rather fight half the bosses than one of these. I can take less damage.
- Grenade Launch feels much worse that default gun. Needs more damage or better ROF.
- Yeah, Hunter is rather annoying
- Love the improved sounds / graphic assets.
- I find that I significantly enjoy boss fights over normal rooms. They feel less twitch, since the bullets are slower but more packed.
Misery:
--- Quote from: Pepisolo on January 10, 2016, 03:31:01 am ---
--- Quote from: Castruccio on January 10, 2016, 02:12:38 am ---Maybe this was mentioned somewhere else, but what do ability points do?
--- End quote ---
Ability points are sort of like a currency you can spend to unlock items each run -- it's a bit misnamed I think, if it were called Equipment points, or Gear points or something it'd be better I think.
In other news I will be toning tuning The Hunter down a bit ASAP, he's a bit tough.
--- End quote ---
Best way to tone that guy down, I think, is simply to make his attacks a bit slower. Though, the lockdown from the web can be an issue regardless. Can the actual slow effect be dropped down slightly? I dont remember how it works and I dont have that gargantuan document open at the moment.
The big one to me though: That shield. This isnt really a problem with this specific enemy, but with that mechanic, since with "on hit" activated things, I dont think there's a way to force the game to put a minimum wait on it before being able to do it again, right? I noticed that with the Banshee; that thing overall to me is mostly fine, BUT, because of the special bullet forming on literally every single hit it takes, it can cause a tremendous amount of the things to form. When it doesnt need to be dropping more than like, 1 every .5 or .25 seconds at most. But yeah, with that shield it's basically the same, the TINIEST hit causes it to appear, and the next TINIEST hit causes it to shift. It ends up just taking too long to damage the guy. Me being impatient, I actually ended up dashing into the room and just sitting on top of it while firing. This looks every bit as dumb as it sounds.
Are there three seperate versions of the Banshee, by the way? Suddenly occurs to me that I think I've only seen one version.
--- Quote from: donblas on January 10, 2016, 05:58:42 am ---- Banshee are flipping crazy, and probably need toning down. Like I'd rather fight half the bosses than one of these. I can take less damage.
- Grenade Launch feels much worse that default gun. Needs more damage or better ROF.
- Yeah, Hunter is rather annoying
- Love the improved sounds / graphic assets.
- I find that I significantly enjoy boss fights over normal rooms. They feel less twitch, since the bullets are slower but more packed.
--- End quote ---
For normal rooms feeling a bit twitchy at times, that's partly due just to the nature of the game. It's difficult to create alot of those slower, denser patterns within a maze structure WITHOUT using bouncing bullets (which, you might have noticed, can have "issues" in small areas), and also, if EVERY pattern were like that, the game wouldnt be all that interesting in an overall sense, probably. Hell, even I dont want them to ALWAYS be like that.
How is the Banshee giving you trouble? How are you attacking it? The way to deal with it is to hit it a whole pile of times, and then dash away quite a distance before it flips out. It's not the only enemy that's going to require you to take cover (there's something that just outright explodes in a huge wave in stages 6/7, which I doubt anyone has seen yet, as you have to beat the game 10 times via stage 5 first) , so it's not an isolated concept.
I wonder, is it appearing in rooms that are too small for it? That's been an issue with a couple of enemies in the past, most notoriously the Charger.
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