The conclusion of Ethervil's Paladin run:
#38
https://youtu.be/ap4FlGe4ygI#39
https://youtu.be/RbWBURd4UAYI thought this was a super interesting run. Ethervil was using the Paladin very well, and used a lot of game knowledge and preparation in order to be able to
I don't think there were any gold floors in these two parts, but there were a lot of AuGMENTED familiars used: crystal beamer, bombardier, and the tactical advisor.
Now onto something that's been bugging me for a while -- maze rooms. You know those one tile wide mazes, the most famous being Ptarth's pacman room. As awesome as that pacman room is, I'm really just not sure that rooms that constricted work for Starward Rogue. The main problem is that one tile wide rooms are super awkward to fight in, as most of the time you end up losing shots on the walls -- and this is even after I've gone through and minimized all the wall collision hitboxes on shots. This makes it super tricky to fight enemies in these rooms. An extra problem we have, which compounds the issue, is that we don't have specific enemies for this room type -- whether a specific batch of enemies would help much, though, I'm pretty doubtful on. The only solutions I can see are:
1) Remake or remove the maze rooms.
2) Make the maze rooms enemyless room.
Number 2 solves the issue since walking around in the maze rooms isn't a problem, but fighting is a nightmare. There are no maze rooms on the gold floors, so this is just a base game issue. Anybody have any thoughts on this?