The video is supported by a more indepth written review here: http://swordandtorchinn.blogspot.co.uk/2018/01/starward-rogue-augmented-expansion-mech.html
I read the full review just now. I appreciate that you wrote that. And I agree on the negative points of the story and unlocks. I mean I personally never play games for story, and I haaaate unlocking things in games like these (ugh Isaac, I freaking love Isaac but I hated it's unlock system so much that I skipped it). But I know why people like those things, and I wish we had them available here for those that like them.
I'm not actually too clear on why we never really had unlocks in here to begin with though.... I'm sure there was a reason, but heck if I remember what it was. Probably just "development time is too short". I mean, we had like what, 2 months originally? Ugh.
Anyway, it's a nice write-up, and it was satisfying to see that you were enjoying the game in the video too. Watching you tear up the Warden at the end was entertaining also. I had a test run yesterday where the RNG was being a snotball and my DPS was *terrible*, bloody Warden (and everything else) took freaking forever to go down. Like playing Isaac and trying to fight Gurdy when you've found no damage upgrades.
On that note, before I forget, I'm gonna send in an update tomorrow probably. I fixed those things that fire the green/white doom waves, the Misery mode patterns are NOT supposed to be active/available right now, I'm not sure how that even got in there. Or how they got set to be the normal pattern.
I've got a few new enemies here, and the hard mode boss patterns ready to go too. Dunno why it took me so freaking long to even remember that I hadnt set those up yet.