Author Topic: The SR Let's Play thread  (Read 4626 times)

Offline Misery

  • Global Moderator
  • Core Member Mark IV
  • *****
  • Posts: 3,991
Re: The SR Let's Play thread
« Reply #90 on: April 29, 2017, 01:46:58 PM »
Also, on the note of videos of the game:

https://www.youtube.com/watch?v=dAr1GpHxDRo

It's not an LP, but it is unique.  I certainly didn't expect it.  I'm not actually sure how I found it.

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark IV
  • *****
  • Posts: 3,848
Re: The SR Let's Play thread
« Reply #91 on: April 29, 2017, 02:13:37 PM »
Huh.  I've never seen that happen before.  A bug of some sort, is it?  Or an oversight in the way the things work?

You tell me.

https://www.dropbox.com/s/cef8qgpuy8cisup/2017-04-29%2013-09-25.mp4?dl=0

Every hit (except one) I took during a teleport.  Took under 3 minutes to kill myself.

Offline windlesszephyr

  • Newbie Mark III
  • *
  • Posts: 28
Re: The SR Let's Play thread
« Reply #92 on: April 30, 2017, 12:44:19 AM »
Also, on the note of videos of the game:

https://www.youtube.com/watch?v=dAr1GpHxDRo

It's not an LP, but it is unique.  I certainly didn't expect it.  I'm not actually sure how I found it.


Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark IV
  • *****
  • Posts: 3,848
Re: The SR Let's Play thread
« Reply #93 on: April 30, 2017, 11:02:27 AM »
Also, on the note of videos of the game:

https://www.youtube.com/watch?v=dAr1GpHxDRo

It's not an LP, but it is unique.  I certainly didn't expect it.  I'm not actually sure how I found it.

His health is stupid high at spawn (40+) and it regenerates when he enters a new room. Is that actually a feature somewhere? I could have sword Very Easy was not that trivial.

Offline Pepisolo

  • Global Moderator
  • Master Member
  • *****
  • Posts: 1,276
Re: The SR Let's Play thread
« Reply #94 on: May 02, 2017, 10:20:04 AM »
Also, on the note of videos of the game:

https://www.youtube.com/watch?v=dAr1GpHxDRo

It's not an LP, but it is unique.  I certainly didn't expect it.  I'm not actually sure how I found it.

His health is stupid high at spawn (40+) and it regenerates when he enters a new room. Is that actually a feature somewhere? I could have sword Very Easy was not that trivial.

Health isn't supposed to regenerate, no. Perhaps they're using mods.

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark IV
  • *****
  • Posts: 3,848
Re: The SR Let's Play thread
« Reply #95 on: May 02, 2017, 12:58:37 PM »
Later it didn't seem to be regenerating, but I swear, those first couple of rooms he was regenerating hp.

My overall impression of the guy is that he does speed runs of games because he can. He'd never played SR before that video and likely hasn't played since.

Oh, and 45 minutes for 5 floors is super standard. I did it last night. I had a few pauses (responding to IMs) and did some optimization back-tracking, but total run time was still about 48 minutes.
« Last Edit: May 02, 2017, 01:00:26 PM by Draco18s »

Offline windlesszephyr

  • Newbie Mark III
  • *
  • Posts: 28
Re: The SR Let's Play thread
« Reply #96 on: May 02, 2017, 07:12:14 PM »


If only I had recorded the run.
Speedrunning SR actually sounds like a lot of fun, and I have some ideas for categories and whatnot.

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark IV
  • *****
  • Posts: 3,848
Re: The SR Let's Play thread
« Reply #97 on: May 02, 2017, 07:41:42 PM »
Yeah, there's definitely some speedrunning possibilities.
I'd say that any real run would have to be done on Normal. V.Easy gives you too many hitpoints to spend on sac items.

Offline windlesszephyr

  • Newbie Mark III
  • *
  • Posts: 28
Re: The SR Let's Play thread
« Reply #98 on: May 02, 2017, 07:48:41 PM »
Yeah, there's definitely some speedrunning possibilities.
I'd say that any real run would have to be done on Normal. V.Easy gives you too many hitpoints to spend on sac items.

I was thinking each difficulty could be it's own category, and then there could be a differentiation between any% and 100% in that floor skips, if they even exist anymore, wouldn't be allowed in the latter.

And now I'm just imagining a Misery Mode run and tearing up a little.

edit: what am I thinking, 100% would obviously be full clearing all floors

Offline Logorouge

  • Sr. Member Mark II
  • ****
  • Posts: 354
Re: The SR Let's Play thread
« Reply #99 on: July 06, 2017, 06:07:28 PM »
Here's 2 LPs I watched recently:

https://www.youtube.com/watch?v=qOIEHpALjGU

Ethervil is back with 3 more episodes. This time he decided to try his luck with my Roulette mech. (The torpedo cannon kinda stole the show on that one though. :P)


https://www.youtube.com/watch?v=OIuP14Yjli0

And there's 2 episodes from a brand new player. Discovery and wonder is the theme as this Isaac player explores the confines of the Megalith.

Offline Pepisolo

  • Global Moderator
  • Master Member
  • *****
  • Posts: 1,276
Re: The SR Let's Play thread
« Reply #100 on: July 07, 2017, 11:13:44 AM »
Thanks for the heads up. I haven't had much time for watching videos lately, but I checked out that new player. He seems to be really enjoying the game, which is good to see. I might try and check out those Ethervil videos some time too. At least the ones featuring the mechs that are going into the next build. I might get some useful feedback there.