Author Topic: The Return of the Zeph!  (Read 35078 times)

Offline Logorouge

  • Hero Member
  • *****
  • Posts: 514
Re: The Return of the Zeph!
« Reply #90 on: January 22, 2018, 10:23:28 pm »
Yeah, Alpha does that sometimes. :P
But returning to the game using the two mechs with the lowest health I ever made, that's a pretty brutal welcome for Zephyr.

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,511
Re: The Return of the Zeph!
« Reply #91 on: January 23, 2018, 08:06:31 pm »
Alpha Showcase Pt 1 and 2

https://youtu.be/Bqenv48C5EI
https://youtu.be/meFu8uTkL0w

An Alpha run on Easy mode with a very reckless Zephyr. Another run where Zephyr manages to pull some crazy stuff, of particular interest to Misery would be
Spoiler for Hiden:
the Terminus fight at the end of part 2
in which some crazy boss buddy stacking happens. Note to self: it's possible to walk through the caltrops!?

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: The Return of the Zeph!
« Reply #92 on: January 23, 2018, 10:32:11 pm »
Had a look.  I don't think I can stop it from doing that.  Or at least, I don't know how.  The bullets themselves would need to be resistant to gravity effects.  It's actually quite a bit of a problem that they aren't since they can get stuck in that shield like that.

This also showed me that there is a bug with Terminus's shield, that's an easy fix though.

The real question:  What killed him at the end?  I watched those last few seconds multiple times and I cant quite tell what happened.

Offline windlesszephyr

  • Newbie Mark III
  • *
  • Posts: 32
Re: The Return of the Zeph!
« Reply #93 on: January 24, 2018, 12:15:00 am »
The real question:  What killed him at the end?  I watched those last few seconds multiple times and I cant quite tell what happened.
Looking at it frame by frame, it looks like one of the purple star-shaped bullets teleported behind me somehow. Can't say how though, it appeared there over the course of one frame evidently.

Also, this thread continues to make me immensely happy with its existence. Just thought I'd throw that out there before the expansion drops.

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: The Return of the Zeph!
« Reply #94 on: January 24, 2018, 02:39:11 am »
Ah, yeah, the gravity effects in the game can be a little weird.  Use with great caution, they can be so violent that they shove a bullet up your nose.

Anyway, I'll be interested to see what you think of the expansion.  Be warned, the difficulty will go up with this one due to the golden floors being harder than normal ones.  They have a unique set of enemies/bosses/minibosses, all generally nastier than those on normal floors.

If you run into anything abnormally frustrating or seemingly unfair, let us know here, and I'll look into it.  In particular there may be the occaisional broken room or something (where the room layout + certain enemies creates unavoidable damage).  Those, I want to fix ASAP when they show up.

Offline Logorouge

  • Hero Member
  • *****
  • Posts: 514
Re: The Return of the Zeph!
« Reply #95 on: January 24, 2018, 08:05:53 am »
Looking at it frame by frame, it looks like one of the purple star-shaped bullets teleported behind me somehow. Can't say how though, it appeared there over the course of one frame evidently.
I rewatched that part at 0.25 speed and I understand what happened. The gravity effect of your cannon's shot could barely contain the purple stars, so when you used a second gravity shot it provoked some sort of violent slingshot effect between the two gravity wells. You were unfortunately right in the line of fire of this newly created star ballista. Even the built-in safety measure of the gravity cannon didn't save you (it does explain why the shot was sent behind you instead of directly in your face though).

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,511
Re: The Return of the Zeph!
« Reply #96 on: January 24, 2018, 11:27:45 am »
Quote
Had a look.  I don't think I can stop it from doing that.  Or at least, I don't know how.  The bullets themselves would need to be resistant to gravity effects.  It's actually quite a bit of a problem that they aren't since they can get stuck in that shield like that.

Yeah, I can't think of a solution for that.

Quote
Ah, yeah, the gravity effects in the game can be a little weird.  Use with great caution, they can be so violent that they shove a bullet up your nose.

Yeah, the gravity effects can cause crazy to happen.

Episode 73: Penumbra Showcase

https://youtu.be/8-8hdt_OHpA

A Penumbra Showcase episode on Easy. A tip for Zeph, the Penumbra evasion dash is actually quite a powerful attack as well. Especially when combined with the perk First Blood (which gives double damage for your first hit on an enemy). If you're coasting through a run, you're probably not going to want to use it that much, but if things get tough and you need to take down some particularly fierce enemies quickly it can be quite useful, although you do need to learn how to use the unit effectively, as it can be quite risky. You can even use it on bosses if you use the sprint skill, but that's quite dangerous.

Oh, and yes, we should have put you in the credits, Zeph, sorry about that. You have been quite an important part of the Starward Rogue journey. In fact, I think I just plain forgot to update the credits list! I think I updated it once in November-ish, but not since, so it may actually be missing a few names. Apologies to those people who are not credited but should be. I'll make a note to update the credits properly when the next build goes out. Oh, if anybody is missing from the credits feel free to tell me about it and I'll get you added. Cheers!

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,511
Re: The Return of the Zeph!
« Reply #97 on: January 25, 2018, 07:08:01 pm »
Episode 74: Stay Gold

https://youtu.be/jyskjf7kA7w

An AuGMENTED run by Zeph, also starring Zeph (the mech)! For those not aware, the Zephyr mech is actually inspired by Windless Zephyr, the name is not just a coincidence! Some tiny spoilers, Zeph encounters a gold floor on floor 2....plus 2 more gold floors later on, it's very much a goldrun! Note to self: the Kunai is appearing on gold floors, that thing seems to appear everywhere even though I thought I'd stopped that from happening... strange. If anybody wants to check out some gold floor action, this is the video to watch! Also, another note to self: stop using so many exclamation marks!.......doh!...I mean doh.

Offline Logorouge

  • Hero Member
  • *****
  • Posts: 514
Re: The Return of the Zeph!
« Reply #98 on: January 25, 2018, 07:15:41 pm »
So many golden floors, I love it.

One thing though: Zephyr, I think you should take a peek at the tutorial added for the expansion. It's pretty short but it will get you up to speed with all the new special tiles of Augmented.

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: The Return of the Zeph!
« Reply #99 on: January 25, 2018, 09:51:00 pm »
So many golden floors, I love it.

One thing though: Zephyr, I think you should take a peek at the tutorial added for the expansion. It's pretty short but it will get you up to speed with all the new special tiles of Augmented.

Ya know, something occurred to me with this:  THe game doesn't make it too obvious that this even exists.  Heck, it took me awhile to start figuring out what the heck the new tiles do and I work on the bloody game.  Granted my memory is terrible and sometimes I cant remember what my own created enemies do, so maybe that doesn't say much, but still.


Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,511
Re: The Return of the Zeph!
« Reply #100 on: January 26, 2018, 09:52:50 pm »
WZ Plays AuGMENTED, Episode 2: Infinite

https://youtu.be/ahtiSUhUnno

A nice conclusion of the run with more gold floor stuff, including a mini army of Crystal Beamers and a lot of Meteor Hammer hijinks. For Zeph, yeah, the Crystal Beamers all have various debuff effects on their attacks. There's a burning debuff, slow debuff, stun debuff, and an acid debuff. As is typical for Zeph, yet still almost unbelievably
Spoiler for Hiden:
the run ends with another missile super buff that shreds Terminus!

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: The Return of the Zeph!
« Reply #101 on: January 27, 2018, 12:35:31 am »
Ah yes, I had a run that ended like that somewhat recently.

Was bloody satisfying, after too much time spent testing the thing's irritating alter-ego.  It had it coming.

 

SMF spam blocked by CleanTalk