The AI War 2 backerkit extended funding is ongoing! We're working on that fifth stretch goal!
The fix has nothing to do with the type of room, it is a low level Unity change, so it should apply.
https://www.youtube.com/watch?v=eK_WFiUQ-dQEpisode 65: TrodSPOILERSZeph is running a pretty defensive build in this -- which was kind of needed since it is a pretty low DPS run so far. Super fast fire rate + Fusion Drone + Interceptor Drone seems pretty strong. Fire rates in the next build won't be so easy to get up to insane levels, though. In the current build they're a bit too easy to raise to the cap (well, effective cap meaning so fast that the engine struggles to keep up).
He does get +75% base damage and then +20% base damage right at the end. I'd like to see how that affects his damage with his x50% multiplier. It should effectively be +47.5% with a high fire rate.
It was good to see Zeph play on the latest build, though. Thanks, Zeph!