Author Topic: The Return of the Zeph!  (Read 35440 times)

Offline Pepisolo

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Re: The Return of the Zeph!
« Reply #75 on: October 08, 2016, 10:54:10 am »
https://www.youtube.com/watch?v=YuseMcH1LPE

Episode 62: Ring of Fire

SPOILERS



As you can probably guess from the title the Incineration Module is taken....but then swapped out pretty quickly. Zeph didn't seem to like it, at least not for this build. Zeph hasn't received too many damage boosts on this run, so things are a bit more competitive, and not so steamrollery. It's going to be interesting to see how long Terminus lasts if Zeph isn't able to grab another Beast Mode, or other crazy damage boost. A mistake may have been made -- Zeph grabbed The Creator again. Gonna be an interesting last couple of floors.

Offline Pepisolo

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Re: The Return of the Zeph!
« Reply #76 on: October 09, 2016, 08:35:11 pm »
https://www.youtube.com/watch?v=KYN2pj8L3GI

Episode 63: Zero to Hero

SPOILERS



Congratulations to Zeph on a successful Creator run! Floor 6 of this run was one of the best I've seen in a while. Very exciting, also very well played. A real fight for survival this, although things do turn around on floor 7, surprisingly resulting in another Terminus obliteration. I thought the guy would survive a lot longer this time, but I guess not.

Offline Misery

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Re: The Return of the Zeph!
« Reply #77 on: October 09, 2016, 09:20:17 pm »
I think Terminus isn't going to do much surviving until that overhaul is ready to go.  Just aint in the cards right now, it seems...

Offline Pepisolo

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Re: The Return of the Zeph!
« Reply #78 on: October 15, 2016, 02:27:28 pm »
https://www.youtube.com/watch?v=DJuNHeezgys

Episode 64: Build Shifting

SPOILERS



This episode was a bit overshadowed by that R6025 crash rearing it's ugly head. Super frustrating bug that. It doesn't generate error messages and we aren't able to reproduce it. This crash happened on entering a Miniboss room, not a Sacrifice room, and the fix Chris put in for the next build is targeted more at the Sacrifice rooms, so I'm not sure if the fix is going to work, to be honest. Dagnabit!

Offline ptarth

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Re: The Return of the Zeph!
« Reply #79 on: October 15, 2016, 05:08:45 pm »
The fix has nothing to do with the type of room, it is a low level Unity change, so it should apply.
I am 'excited' about the non-special room break. I've never gotten data on that happening before. I hope WZ sent us stuff on it.
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Pepisolo

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Re: The Return of the Zeph!
« Reply #80 on: October 15, 2016, 06:17:00 pm »
The fix has nothing to do with the type of room, it is a low level Unity change, so it should apply.

Oh, cool, I thought the change was something to do with specifically the Sacrifice Room dark filters.

Offline Pepisolo

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Re: The Return of the Zeph!
« Reply #81 on: October 16, 2016, 07:32:13 pm »
https://www.youtube.com/watch?v=eK_WFiUQ-dQ

Episode 65: Trod

SPOILERS



Zeph is running a pretty defensive build in this -- which was kind of needed since it is a pretty low DPS run so far.  Super fast fire rate + Fusion Drone + Interceptor Drone seems pretty strong. Fire rates in the next build won't be so easy to get up to insane levels, though. In the current build they're a bit too easy to raise to the cap (well, effective cap meaning so fast that the engine struggles to keep up).

Offline Chthon

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Re: The Return of the Zeph!
« Reply #82 on: October 16, 2016, 11:26:03 pm »
https://www.youtube.com/watch?v=eK_WFiUQ-dQ

Episode 65: Trod

SPOILERS



Zeph is running a pretty defensive build in this -- which was kind of needed since it is a pretty low DPS run so far.  Super fast fire rate + Fusion Drone + Interceptor Drone seems pretty strong. Fire rates in the next build won't be so easy to get up to insane levels, though. In the current build they're a bit too easy to raise to the cap (well, effective cap meaning so fast that the engine struggles to keep up).
He does get +75% base damage and then +20% base damage right at the end. I'd like to see how that affects his damage with his x50% multiplier. It should effectively be +47.5% with a high fire rate.

Offline Pepisolo

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Re: The Return of the Zeph!
« Reply #83 on: October 18, 2016, 02:36:08 pm »
Quote
https://www.youtube.com/watch?v=LUMTJ55wIes

Episode 66: Brakes

SPOILERS



Quote
He does get +75% base damage and then +20% base damage right at the end. I'd like to see how that affects his damage with his x50% multiplier. It should effectively be +47.5% with a high fire rate.

Yeah, those couple of damage boosts really seemed to push the build into steamroller territory -- although not quite as bad as in some runs, Terminus at least puts up a bit of a fight. Those 50% fire rate boosts are a thing of the past in the latest build. Along with damage, fire rates have been toned down a fair bit. A bit of a divergence, but one thing that's been bugging me lately is the audio engine, it really really seems to struggle in a game like this with so much stuff flying around. If Arcen ever get into a better place, I might ask Chris if it's possible to port the more sophisticated engine from Raptor into Starward Rogue. Raptor seemed to have a better sound engine with automatic attenuation of sounds and stuff, so it'd be nice if some of that work could live on in SR....I doubt it, but you never know.

Offline Pepisolo

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Re: The Return of the Zeph!
« Reply #84 on: February 04, 2017, 05:03:44 pm »
https://www.youtube.com/watch?v=wm6T9ABSTVY

Episode 67: Fall In

A surprise re-return of the Zeph to Starward Rogue. Flame Tank run featuring the Solar Flaregun, Skeleton Keycard, Big Homing Launcher, and Magnetic Offense (briefly!). A bit of a chill run that seems to be going well until... something happens, heh. This episode doesn't mean that the series is returning, though. This was a bit of a one-off. It was good to see Zeph play on the latest build, though. Thanks, Zeph! :)

Offline TheVampire100

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Re: The Return of the Zeph!
« Reply #85 on: February 04, 2017, 08:38:01 pm »
Lol, that Homing Missile-Infinite missile Combo at floor 3.

Offline Logorouge

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Re: The Return of the Zeph!
« Reply #86 on: February 04, 2017, 11:56:15 pm »
It was good to see Zeph play on the latest build, though. Thanks, Zeph! :)
Indeed. It was a nice surprise and, as always, quite entertaining.

Offline Pepisolo

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Re: The Return of the Zeph!
« Reply #87 on: November 07, 2017, 05:36:15 pm »
Episode 68 (part 1 and 2) : Hot Swap

https://youtu.be/MR-8_4zK5UQ

https://youtu.be/iWjZ7V1n32Q


Another nice surprise re-re-return of the Zeph to Starward Rogue! Unfortunately the first episode ends in a most unwelcome return of that blasted crashing bug...typical! Chris has some ideas on a fix for that which should be implemented for the next patch, which will hopefully sort that, but we can't really be sure because that bug has proven very elusive to track down so far.

As for the run, an interesting Energy Transfer run, which I don't think I've seen before on a Let's Play. Zeph looks to be trying to go through the whole run using the Smart Gun, although we'll see if that gets swapped out or not in the next video. I'm guessing that Zeph won't give up a homing weapon, though. I'm very interested to see how Terminus fares as this looks like a pretty powerful run so far. Lots of damage boosts. Welcome back Zeph! :)

Note to self: You can still cheese those one way tiles, I thought we fixed that long ago.  Drat!
« Last Edit: November 07, 2017, 05:48:19 pm by Pepisolo »

Offline Pepisolo

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Re: The Return of the Zeph!
« Reply #88 on: November 08, 2017, 05:24:49 pm »
Episode 69: Slam Bang

https://youtu.be/rwi4X_V3tjI

I was quite interested to see how Terminus was going to hold up to Zeph's Energy Transfer Smart Gun ninja build and then Rocket Man happened. Just before the final fight...sorry, Misery! Ouch, Terminus. Up until then there had been a lot of DPS boosts, making the run a little steamrollery, although not too much. Zeph still had to concentrate to secure victory. A far cry from the olden days of yore when the damage boosts were way out of control. I would've thought that Terminus was going to put up a decent fight if that Rocket Man hadn't appeared.

It could be that Rocket Man shouldn't appear on final floors, although the amount of joy and glee that Zephyr seemed to get from that stroke of fortune makes it seem worthwhile keeping it there. It is quite a rare occurrence for that to appear, I think. Oh, I was also correct that Zeph wouldn't swap out the Smart Gun! :)

Note to self: stop Shield Tech from seeding on final floors.

Offline Pepisolo

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Re: The Return of the Zeph!
« Reply #89 on: January 22, 2018, 09:23:57 pm »
Another re-re-return of the Zeph to Starward Rogue! :D

Episode 70: Yes hi I am bad at this game

https://youtu.be/RQaoSEtLEJk

I don't really need to say much other than I'm 12 minutes in, it's a Alpha run, and Zeph already has 330 energy. That's insane!

 

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